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Chris Avellone Reveals Obsidian Entertainment’s Star Wars Knights of the Old Republic III Pitch

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Star Wars: Knights of the Old Republic

Obsidian Entertainment’s beloved Star Wars Knights of the Old Republic II: The Sith Lords almost had a sequel, but, according to Chris Avellone, the promising pitch never went anywhere.

Speaking at Reboot Develop, Avellone responded to a question as to whether Obsidian had a concrete story in place for the game’s sequel. What Avellone revealed was a proposed story with a much grander scale than its predecessor, centring on the mysterious “ancient Sith lords.”

These lords, which Avellone stated would have been  “far more terrifying than the Darths that show up,” have been a point of interest in the wider lore. Overall, the story would see players trailing Revan immediately after the events of the second game:

“The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. These guys would just be monsters  […] they’re the ancients, so they’re not just ruling a solar system, [but] swathes of the galaxy.”

Why, then, did this promising pitch fail? Avellone can only speculate, but he seems to think Lucas Arts had an internal team who wanted to make it before BioWare failed with multiple pitches. Both companies would have taken precedent over Obsidian, so all that is left is a pitch lost in space.

Whether any of these ideas will make it into Jedi: Fallen Order remains to be seen, but with Avellone on the writing team, who knows what ideas he can recycle.

Thanks for the tip, VG247.

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Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”

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Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

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