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Chris Avellone Reveals Obsidian Entertainment’s Star Wars Knights of the Old Republic III Pitch

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Star Wars: Knights of the Old Republic

Obsidian Entertainment’s beloved Star Wars Knights of the Old Republic II: The Sith Lords almost had a sequel, but, according to Chris Avellone, the promising pitch never went anywhere.

Speaking at Reboot Develop, Avellone responded to a question as to whether Obsidian had a concrete story in place for the game’s sequel. What Avellone revealed was a proposed story with a much grander scale than its predecessor, centring on the mysterious “ancient Sith lords.”

These lords, which Avellone stated would have been  “far more terrifying than the Darths that show up,” have been a point of interest in the wider lore. Overall, the story would see players trailing Revan immediately after the events of the second game:

“The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. These guys would just be monsters  […] they’re the ancients, so they’re not just ruling a solar system, [but] swathes of the galaxy.”

Why, then, did this promising pitch fail? Avellone can only speculate, but he seems to think Lucas Arts had an internal team who wanted to make it before BioWare failed with multiple pitches. Both companies would have taken precedent over Obsidian, so all that is left is a pitch lost in space.

Whether any of these ideas will make it into Jedi: Fallen Order remains to be seen, but with Avellone on the writing team, who knows what ideas he can recycle.

Thanks for the tip, VG247.

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Layers of Fear 2 Launching Late Next Month

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Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

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