Obsidian Entertainment’s beloved Star Wars Knights of the Old Republic II: The Sith Lords almost had a sequel, but, according to Chris Avellone, the promising pitch never went anywhere.
Speaking at Reboot Develop, Avellone responded to a question as to whether Obsidian had a concrete story in place for the game’s sequel. What Avellone revealed was a proposed story with a much grander scale than its predecessor, centring on the mysterious “ancient Sith lords.”
These lords, which Avellone stated would have been “far more terrifying than the Darths that show up,” have been a point of interest in the wider lore. Overall, the story would see players trailing Revan immediately after the events of the second game:
“The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. These guys would just be monsters […] they’re the ancients, so they’re not just ruling a solar system, [but] swathes of the galaxy.”
Why, then, did this promising pitch fail? Avellone can only speculate, but he seems to think Lucas Arts had an internal team who wanted to make it before BioWare failed with multiple pitches. Both companies would have taken precedent over Obsidian, so all that is left is a pitch lost in space.
Whether any of these ideas will make it into Jedi: Fallen Order remains to be seen, but with Avellone on the writing team, who knows what ideas he can recycle.
Thanks for the tip, VG247.