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Climax Studios Prince of Persia title based off prototype, “never went any further”




Calling all Prince of Persia fans; grab some Kleenex. As it turns out, the PoP title that Climax Studios listed on their site a few days ago was nothing more than a prototype that was shown to Ubisoft, and any work on the title ceased shortly after.

A representative of the developer named Simon recently spoke to PlaystationLifestyle, stating the following in regards to the two titles that were posted on Climax’s site ‘resume’:

The screenshots in question are from a prototype we decided to create last year during exploratory discussions we had with Ubisoft. This never went any further.

The other title is a Climax game in early development – more news soon.

In other words, the Prince of Persia title was effectively scrapped and will probably never see the light of day. It leads one to wonder why they didn’t just label it as a cancelled project when posting the screenshots. The unnamed horror title is still in production, possibly for the PS4 seeing as Climax is working with the hardware.

There is something good to take away from this, however. The mere fact that Climax and Ubisoft were in discussion about a Prince of Persia title means that the publisher hasn’t forgotten the franchise and they may aim to release another entry in the series in the near future.

Stay tuned for more news on the Prince of Persia series and the unannounced Climax horror title here at OnlySP.

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)


Animal Farm Developer Talks Challenges of Adaptation



Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

For all the latest on Animal Farm and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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