Close To The Sun, the sea-based first person survival horror by Italian developer Storm In A Teacup, is set to launch early 2019 on PC, PlayStation 4, and Xbox One.
Announced at last year’s Gamescom, the title has received relatively little news in terms of updates. Visually, the project invokes memories of BioShock‘s Objectivist aestheticism, with Close To The Sun embedding this gilded art design in traditional horror tropes.
Powered entirely by the Unreal Engine 4, the game takes players back to the height of Nikola Tesla’s influence in the late 1890s as they board a mysterious ship complex created by the man himself. The ship, on paper, is an attempt to bring the greatest minds of the planet together in one place, but, as the genre suggests, this Randian aim meets nefarious ends.
Players assume the role of Rose, a journalist searching for her sister aboard the ship. The game will feature no way for players to defend themselves against the hordes of interdimensional enemies that litter the ship’s floors, with the game’s design prioritising evasion and stealth.
The title will feature a healthy amount of puzzle solving and the need for quick reflexes as Rose pieces together the mystery behind Tesla’s ship, along with the implications of man’s attempt to change history. Previously, the developer has described the game as “story centric,” but Close to the Sun appears to thread in more gameplay than previously thought.