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Nautical Survival Horror Close To The Sun Launching Early 2019



Close to the Sun logo

Close To The Sun, the sea-based first person survival horror by Italian developer Storm In A Teacup, is set to launch early 2019 on PC, PlayStation 4, and Xbox One.

Announced at last year’s Gamescom, the title has received relatively little news in terms of updates.  Visually, the project invokes memories of BioShock‘s Objectivist aestheticism, with Close To The Sun embedding this gilded art design in traditional horror tropes.

Powered entirely by the Unreal Engine 4, the game takes players back to the height of Nikola Tesla’s influence in the late 1890s as they board a mysterious ship complex created by the man himself. The ship, on paper, is an attempt to bring the greatest minds of the planet together in one place, but, as the genre suggests, this Randian aim meets nefarious ends.

Players assume the role of Rose, a journalist searching for her sister aboard the ship. The game will feature no way for players to defend themselves against the hordes of interdimensional enemies that litter the ship’s floors, with the game’s design prioritising evasion and stealth.

The title will feature a healthy amount of puzzle solving and the need for quick reflexes as Rose pieces together the mystery behind Tesla’s ship, along with the implications of man’s attempt to change history. Previously, the developer has described the game as “story centric,” but Close to the Sun appears to thread in more gameplay than previously thought.

More details are to be revealed at Gamescom 2018. For more on the title, and the best from Gamescom, be sure to follow OnlySP on Facebook, Twitter, and YouTube.



Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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