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New Code Vein Footage Focuses on Flashy Combat

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Code Vein, the upcoming action RPG by Bandai Namco, has a short new gameplay teaser, complete with combat, finishers, enemies, environments, weapons, and some examples of co-operative play.

The footage takes place across two different environments: a snowy mountainside and a fire-infused level. The gameplay looks like a melange of typical action RPG systems, the dodging and countering system of Dark Souls, and the incorporation of finishers akin to spectacle fighters such as Bayonetta. The HUD is remarkably similar to the Souls series, particularly in the item management system.

The most interesting aspect of the combat appears to be the employment of an AI-assisted companions, Yakum0 and the gunslinger Mia, who make up two of the possible five companions in Code Vein. The buddy system is essential for the project, as the system will add depth to the otherwise seemingly standard combat. The companions both offer different damage types and modifiers, along with providing story commentary.

For those unfamiliar with Code Vein, the game has players assuming the role of a “revenant” (which means “vampire” in anime-talk) that needs to consume blood to prevent themselves turning into a “lost.” Being a Bandai Namco game, the story and visuals will likely fall into the eccentricities and Eastern tropes expected of Japanese action RPG titles.

The developer has placed a lot of emphasis on the game’s visual style, aiming to find a middle ground between anime-based design and realism.

As of yet, Code Vein has no release date, but potential players can expect further gameplay videos to be cascaded out with the title aiming for a late 2018 release on PC, PlayStation 4, and Xbox One. The gameplay footage is embedded below, but be sure to follow OnlySP on Facebook and Twitter before checking it out:

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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