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New Code Vein Footage Focuses on Flashy Combat

Code Vein, the upcoming action RPG by Bandai Namco, has a short new gameplay teaser, complete with combat, finishers, enemies, environments, weapons, and some examples of co-operative play.

The footage takes place across two different environments: a snowy mountainside and a fire-infused level. The gameplay looks like a melange of typical action RPG systems, the dodging and countering system of Dark Souls, and the incorporation of finishers akin to spectacle fighters such as Bayonetta. The HUD is remarkably similar to the Souls series, particularly in the item management system.

The most interesting aspect of the combat appears to be the employment of an AI-assisted companions, Yakum0 and the gunslinger Mia, who make up two of the possible five companions in Code Vein. The buddy system is essential for the project, as the system will add depth to the otherwise seemingly standard combat. The companions both offer different damage types and modifiers, along with providing story commentary.

For those unfamiliar with Code Vein, the game has players assuming the role of a “revenant” (which means “vampire” in anime-talk) that needs to consume blood to prevent themselves turning into a “lost.” Being a Bandai Namco game, the story and visuals will likely fall into the eccentricities and Eastern tropes expected of Japanese action RPG titles.

The developer has placed a lot of emphasis on the game’s visual style, aiming to find a middle ground between anime-based design and realism.

As of yet, Code Vein has no release date, but potential players can expect further gameplay videos to be cascaded out with the title aiming for a late 2018 release on PC, PlayStation 4, and Xbox One. The gameplay footage is embedded below, but be sure to follow OnlySP on Facebook and Twitter before checking it out:

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