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Code Vein is Bandai Namco’s Latest Action RPG

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After teasing it in a brief trailer last week, Bandai Namco has revealed the first details of its newest IP, Code Vein.

The unveiling comes courtesy of Japanese gaming magazine Famitsu (via Hachima), and reveals the game as a dungeon-crawler action RPG being developed by the team behind the Gods Eater titles. With the game featuring a fantasy setting, players will assume the role of vampiric beings known as Revenants as the seek to uncover the secrets of the world in a manner similar to that of the Soulsborne series.

As in From Software’s dark fantasy series, players will have a variety of medieval weaponry at their disposal, including swords, spears, and hammers, with enemy NPCs consisting of the Lost, former Revenants whose inability to feed has turned them into mindless monsters. A key feature of the title will be the constant presence of an AI-controlled partner who will help the player during combat, with the developers stating that this inclusion will heighten the sense of achievement when challenges are overcome.

Further details on Code Vein are scarce at the moment, although the game is being directed by Hiroshi Yoshimura (Gods Eater Burst) and is still at a fairly early stage of development. Despite sharing staff with the Gods Eater series, the game is not currently planned to have any narrative links to that franchise.

Code Vein does not currently have any targeted platforms, though it is being developed with consoles in mind and is aiming for a worldwide release in 2018. The developers are aiming to have a new trailer and more information available in early May. Further details, however, may emerge sooner as Bandai Namco previously teased that the game would be revealed on April 20.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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