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Conan Unconquered Shows Off They Are Billions-Inspired RTS Gameplay

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Conan Unconquered

Conan Unconquered, an RTS interpretation of the Conan stories, has shown off its debut gameplay footage, complete with some remarkably faithful recreations of the canon.

Describing the title as a “[non-traditional] strategy game” with “a lot of spinning plates”, members from the game’s developer, Petroglyph Studios, hinted that Conan Unconquered would follow non-linear, wave-based challenges.

Announced late last year, Conan fans and RTS aficionados alike have been anticipating gameplay footage.

Primarily, the game is about surviving waves of enemies through strategy, combining the RTS genre with horde-based survival systems. Conan Unconquered‘s non-linearity comes from its randomly generated levels, facilitating split-second tactical decisions and long-term strategy.

Basic enemies will not be the primary challenge, as players will have to find ways to circumvent environmental hazards through resource management. Running parallel to player concerns about oncoming threats will be internal challenges in keeping their stronghold politically sound with high morale.

The art assets are a standout, capturing the Conan aesthetic perfectly, much like 2018’s Conan Exiles. Petroglyph Studios appears to have nailed the desolate, sand-strewn environments of the Conan franchise, as well as providing plenty of colour with its architectural and unit designs.

The gameplay clip name-dropped two major inspirations, namely Frostpunk and They Are Billions. If Conan Unconquered manages to capture any of the magic of those two games, then Conan and strategy fans are going to be spoiled.

For more on Conan Unconquered and the world of single-player, check out the gameplay trailer below, and be sure to follow OnlySP on FacebookTwitter, and YouTube.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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