Conan Unconquered, an RTS interpretation of the Conan stories, has shown off its debut gameplay footage, complete with some remarkably faithful recreations of the canon.
Describing the title as a “[non-traditional] strategy game” with “a lot of spinning plates”, members from the game’s developer, Petroglyph Studios, hinted that Conan Unconquered would follow non-linear, wave-based challenges.
Announced late last year, Conan fans and RTS aficionados alike have been anticipating gameplay footage.
Primarily, the game is about surviving waves of enemies through strategy, combining the RTS genre with horde-based survival systems. Conan Unconquered‘s non-linearity comes from its randomly generated levels, facilitating split-second tactical decisions and long-term strategy.
Basic enemies will not be the primary challenge, as players will have to find ways to circumvent environmental hazards through resource management. Running parallel to player concerns about oncoming threats will be internal challenges in keeping their stronghold politically sound with high morale.
The art assets are a standout, capturing the Conan aesthetic perfectly, much like 2018’s Conan Exiles. Petroglyph Studios appears to have nailed the desolate, sand-strewn environments of the Conan franchise, as well as providing plenty of colour with its architectural and unit designs.
The gameplay clip name-dropped two major inspirations, namely Frostpunk and They Are Billions. If Conan Unconquered manages to capture any of the magic of those two games, then Conan and strategy fans are going to be spoiled.