During PlayStation’s E3 livestream today, PixelOpus took to the stage to reveal more details about its upcoming painting game, Concrete Genie.
One of the key talking points of the demonstration were the inspirations that have shaped the title. While the 2D world that players create draws from traditional illustration—and particularly that of children’s books—the 3D playspace takes more from stopmotion animation. In particular, PixelOpus mentioned the way that the environments in such films tend to appear handcrafted, which the team has implemented into Concrete Genie via the asymmetrical design of buildings and other artefacts.
The developers stated that “a number of years” were required to enable the team to achieve its vision—which includes ensuring the game is accessible—with much of the pre-production performed via 2D visual development, rather than 3D planning.
Another central topic of the panel was the painting and monster creation mechanics. PixelOpus confirmed that players will gain access to a variety of brushes as the game progresses, with each having different properties. The team also mentioned that the different brush sets cause changes to the environment that “can be quite dramatic.”
However, the environmental painting is only half of Concrete Genie because, as the title implies, players will spend a portion of their time crafting monsters in paint. Therefore, similarly to the brushes, the world will be scattered with pages from the protagonist’s notepad, collection of which will provide access to additional body parts and attachments that determine the personality of the creatures. Additionally, different colours will imbue the monsters with different abilities, with red creatures being able to use fire, for example.
While the monsters are able to traverse the buildings of the world at will, they will be locked to particular areas, meaning that players can go periods without seeing them. PixelOpus also mentioned that the creatures “are happy when you turn up” after having been absent for a time.
Concrete Genie has no release date at present, though it will be available exclusively on PlayStation 4.
Konami Willing to Make More Remasters
Konami has said that it is willing to remaster more games if fans ask for them.
During an IGN interview at E3 about Zone of the Enders: The 2nd Runner Mars, Konami brand manager Benjamin Kinney expressed the company’s willingness to produce more remasters:
“Eventually if you’re loud enough and you speak with one voice, anything is possible.”
Zone of the Enders: The 2nd Runner Mars is a remastered version of the PlayStation 2 game featuring a new VR mode, coming to PC and PlayStation 4. The title was initially announced at Sony’s Tokyo Games Show in 2017.
The remaster will come native at 4K with recreated textures, updated particle effects, and new control schemes to name just a few of the many improvements across the game. The title also includes a new Very Easy mode so players can experience the story.
The most notable addition is VR support. Playing Zone of the Enders: The 2nd Runner Mars in VR will put the gamer in the cockpit of Jehuty, the character’s giant mecha. Konami has recreated the cut scenes and assets to contribute to an immersive situation. The developers have worked with first-party VR companies such as PlayStation VR and HTC Vive to refine the game, making it as smooth as possible to reduce any chance of motion sickness.
Zone of the Enders: The 2nd Runner Mars has a gallery mode with VR where users can tumble and look at various models in game. The game will sport “next-gen audio,” supporting Dolby Atmos and Dolby 7.1 surround sound.
The first game has not been remastered for the PlayStation 4 nor VR, but if the fans ask for it, Konami may listen.
4K and VR demos are available on the PlayStation Store to download.
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