Connect with us

News

Control Set To Receive Two Post-Launch Expansions With Timed PS4 Exclusivity

Published

on

As part of the beginning of the pre-order campaign for the supernatural thriller Control, Remedy has revealed that the game’s two expansion packs will have timed exclusivity on the PlayStation 4.

The revelation comes via the company’s official pre-order FAQ for the project, which states that “Expansions will be available for purchase for Xbox One and PC users at a later date.”

The two expansions are called ‘The Foundation’ and ‘Awe’. Neither has received any firm content details, though the available images depict a sparse, brutalist urban environment and a Rorschach-esque abstraction for the first and second pack respectively.

As might be expected from the billing of “expansions,” each pack will introduce wholly new locations, story content, and side missions, as well as mods and weapons.

The announcement of these add-ons at this early stage may raise concerns about cut content, but Remedy has moved to allay such suspicions:

“In the case of Control, there is content we discussed early on but didn’t get to explore that we’re now planning to include within the Expansions, the content is not anything that has been specifically cut from the game to hold for later.”

This statement is supported by the rough release estimation of late 2019 or early 2020 for the initial release of ‘The Foundation’, likely meaning at least three months from Control‘s August 27 release date. Xbox One and PC users will have to wait even longer.

Despite these what might be termed consumer-unfriendly practices—building on the game’s 12-month exclusivity to the Epic Games Store on PCControl features no microtransations.

The PlayStation 4 version also has a more robust selection of editions (and more content in those editions) than the other platforms, with added bonuses including exclusive PSN avatars, side missions, mods, and outfits.

For all the latest on the game and much more from the world of single-player gaming, keep checking in with OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

Continue Reading
Comments

News

Layers of Fear 2 Launching Late Next Month

Published

on

Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

Continue Reading