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Control Set To Receive Two Post-Launch Expansions With Timed PS4 Exclusivity

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As part of the beginning of the pre-order campaign for the supernatural thriller Control, Remedy has revealed that the game’s two expansion packs will have timed exclusivity on the PlayStation 4.

The revelation comes via the company’s official pre-order FAQ for the project, which states that “Expansions will be available for purchase for Xbox One and PC users at a later date.”

The two expansions are called ‘The Foundation’ and ‘Awe’. Neither has received any firm content details, though the available images depict a sparse, brutalist urban environment and a Rorschach-esque abstraction for the first and second pack respectively.

As might be expected from the billing of “expansions,” each pack will introduce wholly new locations, story content, and side missions, as well as mods and weapons.

The announcement of these add-ons at this early stage may raise concerns about cut content, but Remedy has moved to allay such suspicions:

“In the case of Control, there is content we discussed early on but didn’t get to explore that we’re now planning to include within the Expansions, the content is not anything that has been specifically cut from the game to hold for later.”

This statement is supported by the rough release estimation of late 2019 or early 2020 for the initial release of ‘The Foundation’, likely meaning at least three months from Control‘s August 27 release date. Xbox One and PC users will have to wait even longer.

Despite these what might be termed consumer-unfriendly practices—building on the game’s 12-month exclusivity to the Epic Games Store on PCControl features no microtransations.

The PlayStation 4 version also has a more robust selection of editions (and more content in those editions) than the other platforms, with added bonuses including exclusive PSN avatars, side missions, mods, and outfits.

For all the latest on the game and much more from the world of single-player gaming, keep checking in with OnlySP on FacebookTwitterYouTube, and join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Stalker 2 is Not A Revived Version of the Cancelled 2012 Project

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Stalker 2

Stalker 2 has been confirmed as an entirely new project that has no basis on the cancelled 2012 sequel.

Roughly a decade ago, fans were excited when Stalker 2 was announced. Unfortunately, in 2012, Ukrainian developers GSC Games World was shut down and all progress on the sequel was put on hold.

All went quiet until 2014 where the company resurfaced and announced that development on a version of Stalker 2 was underway. Despite a developer build for the original Stalker 2 making its way onto the web, GSC Games World chose to start from scratch and create an entirely new AAA experience for the series.

GSC Games World has so far not stated why the decision was made to start from the beginning, aside from the assurance that the new game is currently in development and will hopefully hit stores in 2021.

For all the latest on the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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