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Crysis 3 will max out console capabilities, “not even 1% left”

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If Yerli is correct, any more particle effects and your console would explode.

Crytek have been known for creating technically stunning games, so it should come as no surprise that the current generation of consoles will barely be able to contain the raw graphical power that Crysis 3 aims to provide.

Speaking to VideoGamer, Crytek CEO Cevat Yerli boasted that the console versions of Crysis 3 will use every last drop of power the platforms have to offer. The game is making use of CryEngine 4, Crytek’s latest graphics engine.

Crysis 3 is absolutely maxing out the consoles. There is absolutely not even 1% left.

No game will ever look technically better than Crysis 3 on these consoles, flat out. Most games are not even anywhere near Crysis 2 technically. I’m not talking about art style – art is subjective – but the pure fact of what we have been cramming in with Crysis 2 on Xbox [360] and PlayStation [3], I’ve yet to see a game do that still today.

Yerli eventually decided to pick on the Halo and Gears of War franchises, claiming that they’re nothing compared to Crysis 3.

Any day I will take a battle against Gears and Halo, whatever, the amount of data we put in and the detail level is far superior. With Crysis 3 we’re pushing that to another level, but the PC is just two levels beyond.

Additionally, he stated that the PC version of the game will be so impressive that it’ll be comparable to next-gen titles.

We said [two years ago] that Crysis 3 is next-gen ready already. We did that without knowing the specs [of next-generation consoles], but it’s not going to be much more than what we have done so far. And it turns out we were pretty much right.

He brought up a good point; this doesn’t account for the game’s art style, which is an essential part of any memorable viewing experience. Let’s hope Crytek outdo themselves in that area as well.

Crysis 3 releases Feb. 19 (22 EU) for PC, Xbox 360, and PS3. Stay tuned for more news on the title.

Michael Urban
Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@www.onlysp.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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6 Comments

  1. Well sure, you can max out the CPU and GPU, but there&#039s always room for optimisation.
    Also, artistry>technical proficiency.

  2. Well sure, you can max out the CPU and GPU, but there's always room for optimisation.
    Also, artistry>technical proficiency.

  3. EA bragged about not green lighting ANY single-player games this year so i will bragg about not buying any of there games, paybacks a #****

  4. EA bragged about not green lighting ANY single-player games this year so i will bragg about not buying any of there games, paybacks a #****

  5. Having played both PC and 360 code, I can agree with the Yerli&#039s statement. It looks great on console, and positively luscious on PC. I have a few articles pending, but I will get a preview up very soon.

  6. Having played both PC and 360 code, I can agree with the Yerli's statement. It looks great on console, and positively luscious on PC. I have a few articles pending, but I will get a preview up very soon.

Comments are closed.

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