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Retro Cyberpunk Shooter Project Downfall Now On Steam Early Access



Project Downfall

Connoisseurs of testosterone-fueled action movie sequences should get a kick out of Project Downfall, a cyberpunk shooter now on Steam Early Access.

Developed by independent Poland-based MGP Studios, Project Downfall debuted yesterday on Steam Early Access. The game’s visuals and gameplay as shown in screenshots and the trailer below appear to be a love letter to the pixelated and shiny mess that was ’80s and ’90s action-adventure/shooters.

Storyline-wise, players are billed as an unnamed, middle-class, average Joe: good job, girlfriend, house. However, globally, tensions are higher than they’ve ever been before, and governments around the game world have turned to drugs to increase worker “efficiency.”

Our hero does his job well in the daytime, but, at night, he pops various pills to help him on his vigilante sweeps using every weapon at his disposal—or at least he thinks so.

The game revolves around main and side missions leading to multiple possible endings, all as part of an open-world hub that has yet to be included in the current Early Access version.

Gameplay-wise, Project Downfall is toted as a reflex-based action-adventure shooter. Player success will require use of cover and the right pills at the right time in the right situation.

Melee with swords and pipes, a massive inventory of guns, and even high-flying kicks are just some of the ways MGP Studios says players can dispatch of foes. The combo system relies on the pills the player takes, allowing them to slow down time in a special Focus mode.

Lastly, the in-game music/soundtrack is said to adapt to what actions players take as the action unfolds.

Project Downfall is now available on Steam Early Access with a week-long 30% discount off the regular USD$15.99/EUR€12.99. Console versions for the Nintendo Switch and Xbox One are also in the works, but are currently without either price point or  release date/window information.

What do you think of Project Downfall and its self-ascribed trippiness? Let us know in the comments below!

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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