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Massive Dark Souls Mod Adds Hours of New Content

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Dark Souls: Daughter of Ash

A massive mod for Dark Souls Remastered has finally been ported to the remaster, promising a total overhaul of the classic RPG, “re-imagined and massively expanded” as fans have never seen before.

Aiming to “replicate the feeling of playing Dark Souls for the first time,” Dark Souls: Daughters of Ash makes many notable changes to the game’s content, restoring previously cut material and adding entirely new events and encounters. The mod is now available for Dark Souls Remastered, after initially being completed for the Prepare to Die edition earlier this year.

Creator Grimrukh claims to have spent two years and more than 1,000 hours programming and porting the mod, a feat that certainly shows in its extensive list of tweaks and features:

  • New game progression. “New world-changing events, key items, and unexpected pathways.”
  • New bosses and enemies, including some restored from cut content.
  • New NPCs and storylines.
  • New weapons, items, and mechanics: “discover new weapons with brand new abilities, items with new effects, and sacred pacts that can change the way you play the entire game.”
  • Expanded lore: “learn more about Lordran’s past from new item descriptions and gameplay events.”
  • New secrets.

Dark Souls: Daughters of Ash is now available for download on PC from the mod’s Nexus Mods page, while updates and discussion about the project can be found on its dedicated subreddit.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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