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Darksiders Genesis is a Diablo-Looking Spin-Off



Darksiders Genesis

As promised last week, THQ Nordic has lifted the lid on a new Darksiders game: Darksiders Genesis.

Developed by Airship Syndicate, this new game is a spin-off from the main series, though it will focus on Strife, the final horseman from the franchise’s lore to be made playable.

However, unlike the earlier games, Genesis will be a top down action RPG in the vein of Diablo or the recently released Warhammer: Chaosbane, rather than a third-person action-adventure. Nevertheless, the game promises to feature “intense combat, exploration, puzzle-solving, epic boss battles, and serpent holes from heaven to hell.”

A brief glimpse of the new, fast-paced gameplay style is available in the debut trailer embedded below.

As a spin-off, the game seems not to follow the main storyline of the apocalypse, but rather a new narrative centring on Strife attempting to destroy Lucifer’s master demons in hell.

Darksiders Genesis is currently slated to arrive on PC, PS4, Stadia, Switch, and Xbox One, though no release date has been announced.

More details on the project are expected to be revealed via the E3 Coliseum next Thursday.

Darksiders III, which OnlySP’s Mitchell Akhurst scored a Pass, was developed by Gunfire Games. Airship Syndicate is the studio behind Battle Chasers: Nightwar. That game and the team behind it were the subject of a Gameumentary documentary last year.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic



watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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