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E3 2018

Days Gone, Anthem, and What They Mean For This Year’s E3



Anthem E3 2018

Days Gone and Anthem, in a AAA-studded E3 catalogue, are still filling up column inches throughout gaming outlets and forums. The majority of traction, however, is not down to universal positivity, but due to their highly mixed receptions. Both games satisfy completely different gameplay palettes, with Days Gone as a strictly single-player affair, and Anthem unsure of whether it wants to be a single-player game or an MMO, contrary to what BioWare is stating. However, viewed critically, both titles reveal deeper issues sweeping 2018’s E3: an industry-wide tension between single-player and multiplayer.

Of course, Anthem and Days Gone serve different market goals, with the former hoping to become a cross-platform staple, and the latter acting as further support for Sony’s single-player consistency. Both games, though, have received lukewarm reception for different reasons: Anthem for seemingly directionless design and Days Gone for failing to stand out from its single-player-oriented peers. Between the chasm of each game’s goals lies a commonality of two titles treading creative water. Days Gone, which has received torrents of comparisons with The Last of Us, needs to make the most of this E3 to differentiate itself to the single-player market. Even if Days Gone shows off more of its unique environments, huge enemy hordes, and pretty diverse combat system, that will not be enough if it struggles to emancipate itself from The Last of Us‘s shadow.

Sony Bend

The question that arises, then, is how does Days Gone define itself from its peers? By even attempting to cross over into similar aesthetic ground as another single-player title, the project is painted as being wholly unoriginal and boring. Effectively, the single-player market is becoming crowded, with games running out of creative elbow room; as soon as a new title touches the aesthetic or philosophical sensibilities of another, it is immediately discredited. When a market becomes crowded, companies look for ways to inject new life into them. If Anthem, for example, served as a single-player-focused title, it would draw unfavourable comparisons to previous BioWare series, including Mass Effect. Of course, this sentiment is mere conjecture, but the reception for Days Gone, along with other single-player titles, suggests a trend that single-player games are criticised for a lack of originality far more than their multiplayer counterparts. Multiplayer series, from Fortnite to Battlefield, thrive on relatively small changes and alterations from competitors, yet single-player games do not seem have that same luxury of borrowing heavily from peers. As a result, the integration of online play is not just a gameplay or economic choice, but a decision to give BioWare enough breathing room to create a series free from single-player expectation.

Comparisons, though, are always rampant, with Anthem drawing comparisons with Destiny. Anthem is seemingly hoping to borrow multiplayer aspects from that title whilst adding a new, single-player-focused element. However, Anthem, too, is struggling to find itself in within a muddied sense of what it is actually trying to be. Despite comments from BioWare stating that Anthem is not an MMO or a multiplayer game with “story bolted on the side,” the fact that the title is online-only, has no romance options, contains an awkward transition between single-player segments and multiplayer environments, and contains little to no party dialogue ends up indicating a game absent of any BioWare charm. As a reaction to the responses of solo games such as Days Gone, Anthem has sought multiplayer as an avenue out, but has forgotten that it needs actual character first. By foregoing a firm single-player or multiplayer foundation, Anthem is on its way to becoming an awkward amalgamation of too many systems, with the single-player aspect possibly ending up being relatively anaemic.


Following Metro Exodus’s surprising announcement that it will be sharing a release date with both Anthem and Days Gone, perhaps that is the outlier that will, at least critically, overtake both titles. Metro, unlike Days Gone, has the privilege of being sourced from material outside of games; an argument exists that titles in the vein of Metro are immune to the conflict between single player and multiplayer as their foundations lay within literature, not gaming itself. By positioning itself outside of the wider cultural and industrial expectations of video games’ inspiration, and by committing to a linear, single-player experience, Metro may be, for many, the most enticing release on February 22.

The commonality ends due to each game’s final approach: Days Gone has committed to single-player, whereas Anthem has attempted to stretch itself between single and multiplayer and will likely lose itself in the process. Both titles point to an E3 that is underpinned by an anxiety about where games are going and a tension of whether single- and multiplayer design can be homogenised. For certain, judging by the response to EA Play, gamers are crying out not for a cross-over of styles of play, but for plain old creativity and thoughtful design.

For more on this year’s E3, follow OnlySP on Facebook, Twitter, and YouTube.


E3 2018

Konami Willing to Make More Remasters



Zone of the Enders Konami

Konami has said that it is willing to remaster more games if fans ask for them.

During an IGN interview at E3 about Zone of the Enders: The 2nd Runner Mars, Konami brand manager Benjamin Kinney expressed the company’s willingness to produce more remasters:

“Eventually if you’re loud enough and you speak with one voice, anything is possible.”

Zone of the Enders: The 2nd Runner Mars is a remastered version of the PlayStation 2 game featuring a new VR mode, coming to PC and PlayStation 4. The title was initially announced at Sony’s Tokyo Games Show in 2017.

The remaster will come native at 4K with recreated textures, updated particle effects, and new control schemes to name just a few of the many improvements across the game. The title also includes a new Very Easy mode so players can experience the story.

The most notable addition is VR support. Playing Zone of the Enders: The 2nd Runner Mars in VR will put the gamer in the cockpit of Jehuty, the character’s giant mecha. Konami has recreated the cut scenes and assets to contribute to an immersive situation. The developers have worked with first-party VR companies such as PlayStation VR and HTC Vive to refine the game, making it as smooth as possible to reduce any chance of motion sickness.

Zone of the Enders: The 2nd Runner Mars has a gallery mode with VR where users can tumble and look at various models in game. The game will sport “next-gen audio,” supporting Dolby Atmos and Dolby 7.1 surround sound.

The first game has not been remastered for the PlayStation 4 nor VR, but if the fans ask for it, Konami may listen.

4K and VR demos are available on the PlayStation Store to download.

To keep up with all the latest from the game, be sure to follow OnlySP on FacebookTwitter, and YouTube.

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