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Dead Cells to Receive Full Release Next Month

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The densely layered roguelike Dead Cells will be recieving a full release next month, ending a period of 14 months in Early Access.

The project’s bread and butter is its hack-and-slash side-scrolling gameplay, which is carefully built upon with Dead Cells’s Metroidvania-inspired upgrades and secrets.

Replayability is at the core of the game’s design, which embeds itself in rougelike sensibilites as opposed to just taking aesthetic cues from the sub-genre.

Dead Cells has spoken volumes for the viability of Early Access, with the game breaching over 1 million downloads. The title’s mastery of dense procedural generation and its fine balance of risk and reward has caused consumer interest to peak; it has been a commercial and critical sensation for roguelikes.

Dead Cells will include 13 levels, four bosses, 80 weapons & skills, four special powers, and—at least for the PC version—a Daily Run mode with leaderboard functionality.

The developer, Motion Twin, also announced the full array of platforms supporting the title, namely PC, PlayStation 4, Switch, and Xbox One. Retail price will be USD$24.99, with console pre-orders receiving a 20% discount.

The trailer for the official release is embedded below, which focuses on the game’s combat and retro-futuristic art style:

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

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