The densely layered roguelike Dead Cells will be recieving a full release next month, ending a period of 14 months in Early Access.
The project’s bread and butter is its hack-and-slash side-scrolling gameplay, which is carefully built upon with Dead Cells’s Metroidvania-inspired upgrades and secrets.
Replayability is at the core of the game’s design, which embeds itself in rougelike sensibilites as opposed to just taking aesthetic cues from the sub-genre.
Dead Cells has spoken volumes for the viability of Early Access, with the game breaching over 1 million downloads. The title’s mastery of dense procedural generation and its fine balance of risk and reward has caused consumer interest to peak; it has been a commercial and critical sensation for roguelikes.
Dead Cells will include 13 levels, four bosses, 80 weapons & skills, four special powers, and—at least for the PC version—a Daily Run mode with leaderboard functionality.
The developer, Motion Twin, also announced the full array of platforms supporting the title, namely PC, PlayStation 4, Switch, and Xbox One. Retail price will be USD$24.99, with console pre-orders receiving a 20% discount.
The trailer for the official release is embedded below, which focuses on the game’s combat and retro-futuristic art style: