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Former Dead Island 2 Developer Suggests The Game Has Switched Hands Again



Dead Island 2

The mysterious future of Dead Island 2 has been thrust into further intrigue following a tweet from an ex-developer.

The game, which has been in a bit of implicit development hell for the past few years, has switched hands through several developers, from its original studio Techland to YAGER and then to Sumo Digital.

All that has been said about the project is that it remains in development, with the latest reassurance coming in July this year.  Now the following tweet by ex-YAGER developer Jan David Hassel has complicated things:

According to Hassel, the project may now be being handled by Britain-based Deep Silver subsidiary Dambusters. The studio has recently put up a number of job listings on its website, including a facial animator, senior level designer, programmers, and a few more experienced positions. Each listing asks for experience with Unreal Engine 4. While the choice of engine proves nothing definitively, CryEngine was used to create Dambusters’s previous game, Homefront: The Revolution, while previous iterations of Dead Island 2 have been built using Unreal.

The level designer listing points to Dambuster working on an “established AAA franchise”, whereas a game programmer listing namedrops the sandbox genre, stating the mission “to deliver immersive experiences and emergent gameplay scenarios.”

While these statements could well apply to a theoretical Homefront 3, they are equally pertinent to Dead Island 2, given what is already known about the latter title.

If this news proves to be true, then Dead Island 2 will have gone through four different studios before its release.

As of now, the rumour is unverified. OnlySP has reached out to Deep Silver and Sumo Digital for comment.

For more, watch this space and be sure to follow OnlySP on Facebook, Twitter, and YouTube.


ARMA 3 ‘Contact’ Campaign Will Take Around Six Hours to Complete




ARMA 3‘s new spin-off expansion will receive a sizable campaign, which is expected to take between four and six hours to complete.

Joris-Jan van ‘t Land, project lead of ‘Contact‘, provided some fresh details regarding the campaign length in an exclusive interview with OnlySP. He confirmed that the campaign will take around four to six hours to complete depending on player ability:

“The length is always hard to specify, because it, of course, depends on each individual player, and how much they explore the terrain beyond the core objectives. We’d estimate normal play sessions lasting between 4 and 6 hours.” He continued, “After that, there’s, of course, a cool box of new toys to tinker with, including the rest of the new Livonia terrain. We also hope community creators get inspired to build their own alien scenarios.”

van ‘t Land also revealed that players will take on the role of a “NATO drone operator” undergoing military training exercises in Livonia. During one of these seemingly routine training exercises, humanity encounters an alien species coming face-to-face with strange technology.

“A big part of the campaign is about uncovering its mystery and exploring what is going on, so we’ll leave most details for players to discover for themselves.” He added, “You will assume the role of a NATO drone operator, deployed to Livonia for military training exercises. Eventually, our alien visitors arrive at the Area of Operations, and from there on out you’re part of an improvised reconnaissance operation to investigate what’s going on.”

ARMA 3 ‘Contact’ is set to release on 25 July 2019 for PC. Our full interview with Bohemia Interactive about the expansion will be available in the coming days.

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