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Deadly Premonition Sequel Teased

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Since its release in 2010, Deadly Premonition has developed quite a cult following.  While some critics targeted its various shortcomings, fans have lauded the narrative and quirky gameplay elements as reminiscent of better, more creative days in gaming.  Those folks will be happy to hear that designer Hidetaka “SWERY” Suehiro has teased a sequel and revealed his aim to release a Director’s Cut of the first game sometime this year.  He told Eurogamer that the Deadly Premonition team is back together and working on a new project to coincide with the 10th anniversary of Access Games, the developer behind the survival horror classic.

“We’re in talks with publishers at the moment, and we can’t tell you about the platforms.  But by next summer, I think everyone will have a good idea of what it’s going to be.

“After Deadly Premonition everyone wanted to know when the next project was coming along.  I told them it would be in 10 years’ time.  So I think they’re still waiting!”

While he didn’t go so far as to confirm a sequel, when asked if the new project was going to be Deadly Premonition 2, he simply said, “Hmm, maybe!”  However, he did discuss the type of sequel he would like to make and how it would tie into the first game.

“In Deadly Premonition I really tried to focus on lifestyle and the relationships between the characters and experiencing those things in the game, and there just happened to be a murder mystery going on as well.  But what I really wanted people to experience was those day to day things.  In the new game that’s going to be important as well.  Plus some extra things I wasn’t able to do before, and new original elements like the coffee fortune telling.

“I meet once a month with the producer of Deadly Premonition and we talk about various things.  There are things I’ve come up with the producer has said no to.  I suggested Deadly Premonition 2 should be as though Deadly Premonition 1 had never existed.  I wanted to do everything from scratch, but the producer said I couldn’t do that.

“So, for example, like with Spider-Man, you’ve got Spider-Man and the Amazing Spider-Man, so the same series but a different world.  I wanted to do something like that but was told no. The producer said the fans love York, and so I have to carry on with him as the protagonist.”

While he did not confirm a sequel, he did state that he would like to release a Director’s Cut of Deadly Premonition sometime this year, for the 10th anniversary of Access Games.  As with the aforementioned project, he is in currently in talked with publishers for this title as well.  He did provide an idea of what extras would be included and what areas would receive a bit of polish.

“We’re working on the Director’s Cut of Deadly Premonition, and I am writing some new script and scenarios.  Whether those will be used or not, and how they’ll be used, isn’t decided yet.

“When Deadly Premonition went on sale, I got loads of feedback from the users, opinions, complaints.  So I’ve got a list of about 200 things they want improved.  I’m going through that list and choosing the things I think will be good to work on.  I can’t tell you in detail, but things like the controls and graphics.”

At a time when the gaming community is up-in-arms over the abandonment of typical survival horror themes, a sequel to Deadly Premonition would be a welcome announcement.  This amounts to not much more than a rumor at this point, but we’ll be sure to keep on top of this and let you know if we hear anything more concrete.  In the meantime, if you haven’t already played Deadly Premonition, go find yourself a copy and give it a shot.  It’s available for the XBox 360 and PS3.  Make sure to stay tuned to OnlySP for more news and follow us on Facebook and Twitter for up-to-the-minute information

[Eurogamer]

Will Blackwell
I'm a new dad, gaming machine, and beard aficionado. With a little one in the house, I've come to embrace the single-player experience, as it is much less likely to send me into a profanity-laced, controller-throwing tantrum. Writing and video games are two of my greatest passions, so this is a natural fit for me. As long as it doesn't require me to perform coordinated dance moves in front of my Kinect, i'm willing to pen my thoughts on it. Aside from gaming, I love music (Smashing Pumpkins), coffee (Red-Eye), and sushi (Yellowtail). All offerings of my aforementioned favorites will be accepted with open arms and, if you're lucky, i'll let you touch my beard. Just don't pull on it. That hurts.

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