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E3 2019

Dear Bethesda: Less Tease, More Finish



Every year, developers from around the world gather in June to showcase their most secret and anticipated projects. In the months leading up to E3, gamers witness the spectacle of influencers and industry veterans discussing the rumors of what might be, further fueling their desired announcements come to life. In the spirit of fun and excitement, E3 allows for the passion of gaming to be broadcast on a world stage and recognized for its influence on the entertainment industry.

Now that the industry is approaching the eve of E3, OnlySP is counting down the days remaining in a segment we like to call ‘12 Days of E3’. Please join OnlySP in celebrating an event that can be described as Christmas for Gamers, as we come together in anticipation for E3 2019!

At E3 2018, Bethesda put on a real show. Todd Howard did not just announce games, he put on a show that got players excited. The most thrilling of these announcements were the world’s introduction to StarfieldBethesda Game Studios’s newest IPand the confirmed existence of The Elder Scrolls VI. Despite the excitement of these reveals, fans were equally disappointed to know they would have to wait quite some time before getting to play the games.

12 months on and with E3 2019 just days away, one cannot help but feel as if Bethesda showed all it had to offer in 2018. Whilst all that was shown of these new games were seconds-long teasers, they were enough to excite fans. Yet the past year has shown the community little progress toward creating these works. Hopefully, Bethesda uses this year’s presentation to showcase some actual gameplay.

A big event such as E3 presents an opportunity to bridge the gap between developers and players in the downtime between a game’s announcement and release. The conference give studios a chance to speak directly to gamers and show them why the gameplay and narratives of its titles are worthwhile. Sadly, Bethesda jumped the bridge and missed its chance to really share information with fans.

We need less tease and more finish because at some point, the excitement stops and boredom ensues, forcing players to move onto the next shiny thing that catches their attention. Bethesda created genuinely great work in the past but has become too caught up in its own stardom to see the gaming community is different now. People do not want to wait until E3 to know what the publisher’s studios are working on. Nintendo runs Directs that give regular updates to their fans in short, digestible doses when the information is ready. This concept capitalises on the social media world of the 21st century where people want information about games constantly. If players are seeing regular updates from other gaming entities, why not Bethesda?

Knowing that Starfield and The Elder Scrolls VI exist was exciting at the time, but now just feels like Bethesda has left itself nothing new to showcase this year. Considering the company has not revealed any new information since E3 2018 begs the question: why did it announce them at all if it were not going to do anything with them? Bethesda could have saved the excitement for 2019 and given more concrete evidence of how these games look and feel throughout the months that follow. Instead, gamers were left with nothing but false hope that they would get some news before the 2019 conference.

Bethesda E3 Showcase Tease

One can only hope that the Bethesda showcase for 2019 delivers more definitives. The charm of the publishing giant is wearing thin from the broken promises of last year. Now, players need more than hope, they need proof. Show us Elder Scrolls VI, give us a release date for Starfield. Fans are forgiving if you give them a reason to be. So, please Bethesda, do not just sell us the dream, sell us the games.

Stay tuned for more of our 12 Days of E3 by following OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

What does a fitness instructor like to do with their spare time? Write about video games obviously. Amy has been obsessed with video games ever since watching her parents play Crash Bandicoot on PS1. All these years later, she is thrilled to get to share her thoughts on the games she loves so much.

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E3 2019

Biomutant is Vibrant, Unique, and a Hell of a Lot of Fun




THQ Nordic had a bevy of games available to play on the show floor at this year’s E3. While some attendees eagerly lined up to play Darksiders Genesis (as our own Michael Cripe did), others sought to finally get their hands on Experiment 101’s highly unique Biomutant for a hands-on, 30-minute demo. Thankfully, Biomutant’s E3 demo is more than enough proof that the will end up being something truly special.

After selecting their preferred language, players were given the option to recode their mutant’s DNA, serving as Biomutant’s version of a character customizer. The customization options were satisfying. A circle graph appears on the screen with five key skills the player must find their preferred balance between: strength, agility, intellect, charisma, and vitality. A sixth skill, luck, was also present, but it was not one that the player could influence from the circle graph. This graph not only influences the player’s mutant’s skills but it also directly changes the mutant’s appearance.

Other customization options included determining the mutant’s fur length and primary and secondary colors. Once these options were set, the demo thrusts the player into a mission that begins with riding a hot air balloon  while the narrator speaks of the excitement of an adventure. Enemies begin firing to bring down the hot air balloon and the player is dropped into the action.


The world of Biomutant immediately pops, as the colors were sharp and invoked thoughts of Ratchet &Clank with a slightly more comic-book style. The visuals reflected the conditions of the area, too, with vibrant reds representing intense heat being a memorable example. The first thing that stood out about this sequence was how great the combat felt. Similarly to Insomniac’s Spider-Man and Rocksteady’s Arkham series, sliding through an enemy’s legs while kicking, punching, and shooting felt tight and familiar. In some instances, the game slowed down when a knockout blow was dealt, which was a nice cinematic touch.

Progressing forward saw the player in an area with additional enemies with a larger, more intimidating foe acting as the main objective. This section introduced the Super Wushu attack, which varies depending on the equipped weapon. The most rewarding of these attacks was with the Klonk Fist which was obtained later in the demo. The Klonk Fist offered huge gauntlets that could pummel multiple enemies by mashing the action button.

The key to unlocking the Super Wushu attack involves stringing together combos which felt fairly easy to do. I do not recall ever losing my combo to an enemy attack, as I obtained the special attack fairly often. The combat allowed for those who wished to mash the melee or firing button but also rewards the players who are more tactical in their combos while mixing in shooting with melee attacks.


With the tutorial for the demo out the way, the game continues by having the player go to a different part of the planet. This new area showcased the vibrant greens and life that contrasted the overheated reds from the previous area. After some platforming, the demo descends the player down into the world where Gizmo the Greasemonkey resides.

Biomutant NPC dialogue is spoken by the narrator from the beginning of the demo while the player’s character makes vague sounds during the conversation. This exchange felt a bit underwhelming for the action-RPG as options did not hold any consequences for how the next section plays out and can be skipped without missing out on much of the story or mission objective.

After descending down and exiting an elevator shaft, the player enters a dark, oil-spilt area. The color palette here reflected the same pop to its visuals as the other sections. A mech suit, which was required to clean up the oil, controlled fine, though combat definitely felt better out of the mech suit than in it.

A final enemy awaited which served as the boss fight for the mission. This fight contained three phases with the enemy adding a new attack method from in the second. The third phase, however, took place inside the creature. After taking him down from the inside, the planet’s Tree of Life becomes more alive as indicating a reversal of destitute for the planet.

The demo confirmed the anticipation OnlySP had for Biomutant. The combat felt great and the visuals really popped. THQ Nordic and Experiment 101 may something special on their hands if the rest of the game plays as the demo did.

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