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Reviews for Kojima Productions’s highly-anticipated Death Stranding are now available, and they are quite mixed. OnlySP has rounded up some of the game’s scores below:

Metacritic: 83/100 (based on 59 critics)

OpenCritic: 84/100 (based on 56 critics)


Destructoid: 8/10

Death Stranding is not the overly-strange inaccessible walled garden the marketing has made it out to be. It’s weird, don’t get me wrong! But anyone with a surface-level understanding of surrealism in art should be able to acclimate to what is essentially a playable Hollywood production.”


IGN: 6.8/10

Certain landmark games in recent years, like The Legend of Zelda: Breath of the Wild and Red Dead Redemption 2, have managed to successfully tread the line between the rigidity of realism and the exhilaration of pure escapism. But much like its stumbling protagonist, Death Stranding just can’t consistently get the balance right despite possessing equally lofty ambitions and countless inventive ideas. There is a fascinating, fleshed-out world of supernatural science fiction to enjoy across its sprawling and spectacular map, so it’s a real shame that it’s all been saddled on a gameplay backbone that struggles to adequately support its weight over the full course of the journey. It’s fitting that Kojima Productions’ latest is so preoccupied with social media inspired praise, because in some ways I did ‘Like’ Death Stranding. I just didn’t ever love it.”


GameSpot: 9/10

Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game’s more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.”


Game Informer: 7/10

Try as it might, Death Stranding’s story doesn’t shore up its faults. It’s the normal Kojima mix of twists-and-turns, tropes, and overbearing themes, but at least I like that it explores real-world topics like the theory of multiple dimensions and key events in the history of the planet’s biodiversity. Like Sam himself, I often wasn’t sure why I kept going in Death Stranding. Maybe there was a little bit of pride in another task checked off the list, another job done. Unfortunately, this added up to little reward in the end.”


GamesRadar: 3.5/5

Progress is key to really enjoying it. I hit around 30 hours at the Chapter 3 mark, before I discovered I was barely a quarter of the way through and made the conscious decision to focus more on the story. Doing so gives everything more impact and meaning by bringing the cutscenes and story closer together, and adds more variety to what limited texture with a quicker progression of new locations, equipment and other things. You can spend days if not weeks making side-deliveries to a cameo heavy cast of survivors and gain little from it bar a deafening gulf between narrative beats that leaves fragmented isolated moments devoid of all connecting momentum. There is an okay experience here, filled with a scrapbooking hokum of afterlife mythology and pseudoscience, with a cast of likeable if bluntly literal characters but it’s a game that, ironically, is easily lost in its lengthy delivery. “


Electronic Gaming Monthly: 5/5

“In the end, Death Stranding’s biggest mystery isn’t any of the elements we’ve had teased in three-plus years of trailers—it’s what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that’s about a man delivering packages to holograms.”


Press Start Australia: 8/10

Death Stranding is a game that’s sure to divide critics and gamers the world over. For me, Kojima’s arrogance in creating a forty-hour series of fetch quests is superseded by his knack for building worlds and stories, along with the characters that inhabit them. I experienced highs and cavernous lows with Death Stranding, but it’s a game I’m still thinking about days after rolling the credits. Whether it’s a superb video game or not, that alone is the mark of something special.”


The Guardian: 4/5

“Above all, Death Stranding is a sermon on the importance of belief. The power of putting one foot in front of another when hope looks lost, in the belief that things will get better. By working together, a series of small intentional steps can make a difference, and in this often fractured, angry and confusing world; that’s as hopeful as it gets.”


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Rhain Radford-Burns
Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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