Connect with us


Destroy All Humans Reboot Rumoured to Be Revealed At E3



Destroy All Humans

Remember Destroy All Humans? Well, the unique alien-sim-cum-comedy series could be making a return at this year’s E3.

These rumours stem from THQ Nordic’s bizarre decision to host a Q&A session on 8chan, where director Reinhard Pollice, under the moniker THQN_Reinhard, appeared posted the company’s supposed line-up of games for E3 2019, one of which being Destroy All Humans. Of course, with the anonymous nature of chan-like sites, THQN_Reinhard may have been an imposter.

However, recent statements by THQ Nordic add credence to the 8chan Q&A, which state that the publisher has two announcements of older franchises, with one being a”new vision,” while the other is a “long-awaited return of a galactically beloved game/franchise.” The touch of the “galactically” adjective hints that Destroy All Humans is probably going to make a return.

The last OnlySP heard of Destroy All Humans was late 2016, where the IP was rated for PlayStation 4. Thanks for the tip, Comicbook.

For more on the rumoured project and the world of single-player, be sure to follow us on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.



Continue Reading


Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

Continue Reading