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Developer, The Story Mechanics, Releases Details On Their New Digital Adaptation Of ‘The 39 Steps’

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Many books have been made into video games in the past: everything ranging from The Bible to Game of Thrones has become some sort of platforming, trivia, RPG or action adventure endeavor, aimed towards introducing a wider audience to age-old classics. Attempts to do so have led to amazing titles, but more often than not have created a disconnect for people who may or may not have the gaming skill to fully complete the game, keeping many of us from experiencing many great stories  in their entirety. Luckily, developer The Story Mechanics (Official Website) hopes that their upcoming The Thirty-Nine Steps project will not only remedy the issue, but hopefully bridge the gap between game and story in a fascinating new series of “Digital Adaptations”.

The Multiplatform and Gaming Division of UK-based television and digital production company Tern TV, The Story Mechanics state on their website that they are “taking the greatest works of fiction and retelling them as digital experiences.” The first project, an adaptation of the 1915 John Buchan espionage novel, will allow the audience to (according to Lead Developer Simon Meek) “See, hear and feel the world that the narrative exists in,” using gameplay as an optional form of immersion as opposed to the basis of the experience, combining written text with audio and visual cues and activities to add a little bit of spice to the story, and allowing players to reach the conclusion of the story in their own way, so that no experience will be exactly the same yet still very accurately following the story.

Never heard of “The 39 Steps” eh? Well, since the original literature is about 97 years old, we’ll let it slide this time: Audiences will be treated to the tale of Richard Hannay, an expatriate Scottish man now residing in London. Hannay’s life is turned upside down one night when he meets a man named Franklin P. Scudder, a man fearing for his life whom Hannay allows to stay with him for a couple of days. The man claims to be a spy who knows of a plan to assassinate the Greek Prime Minister while he visits London, a small part of a bigger plot to cause a full-scale war between Greece, Britain and Germany. Five days later, Scudder is found stabbed to death in Hannay’s apartment, forcing Hannay to flee to Scotland, where he soon finds himself wanted by authorities for the murder of Scudder. Deciding to take on Scudder’s mission to uncover this plot and save the Greek Prime Minister, Hannay tries to stay one step ahead of a sinister organization known as The Black Stone, while also trying to uncover the secret of The Thirty-Nine Steps, a clue given to Hannay by Scudder.

The main character of Richard Hannay is one of the originals of the classic spy genre, and would go on to star in a total of six novels (though featured in eight), a television series and five movies, four of which (including a play) would be adaptations of his first adventure, The Thirty-Nine Steps, the most popular of these adaptations being the 1935 version directed by none-other than legendary director Alfred Hitchcock.

So, how does the whole “Digital Adaptation” work? The best way to explain this would be to go into the seven mechanics of the adaptation, with descriptions courtesy of a press release from publisher Lace Mamba Global and GamesPress.com:

                “While progressing through the story, users will face these mandatory and optional mechanics:

  •         Events (mandatory story mechanic): The whole story is split into events, allowing to separate the core story from additional story elements that can be consumed optionally, or skipped. Created from locations and scenes, these events are arranged into an event tree, occasionally allowing choices in the event consumption, such as an alternative order of events. Still, users will be consuming the original story of The Thirty Nine Steps, without any alteration (e.g. Hollywood would require to make a story work on the big screen).
  •          Progress (mandatory story mechanic): The fundamental methodology and core-experience is the progress. Here, the user is in control of the flow of media – a combination of text, image, audio, video. This mechanic makes use of HD environments in 3D space, with real-time vfx and originally composed atmos. The story is projected on these canvases – telling the story “from inside out”.
  •            Encounter (mandatory and optional story mechanic): All dialogue elements in the core story-text are treated as theatrical performances, using professional, well-known voice actors (such as Nick Underwood, Greg Hemphill, Robin Laing and Benny Young). Characters, though, are purposely abstracted. There is an inbuilt scope for interaction through questions that occour in the dialogue – where multiple questions are used to explore non-core narrative.
  •                Recall (mandatory story mechanic): Recall offers a different visual experience that is tied into the media of the era the story is told. These sections relate to times in which characters tell stories about themselves – effectively creating a “story in a story”. These sections allow to play around with different styles – in terms of The Thirty Nine Steps, this can mean, 1914-typical silhouette plays are used to depict a sequence.
  •                Control (mandatory and optional story mechanic): Users will be put in the position of a character, and  use gesture controls to maneuver around.
  •              Discover (optional story mechanic): This option allows the user to mine the story for more information on themes that have been raised in the core narrative.
  •             Explore (optional story mechanic): Environments are very important – the explore mechanic allows the player to delve deeper into these locations and find their secrets – story information that has often been alluded to in the core text, but also experiencing elements of the world in which the story is set and letting the story breathe.
  •               Examine (optional story mechanic): Stories use objects and items to impart valuable information. This will be recreated using highly detailed renderings of the objects described in the text, allowing to consume even more details and background information on, for example, a setting. A typical object that can be examined could be a newspaper, for example, when mentioned in the text.”

 

The Thirty-Nine Steps will make use of the Unity 3D Engine, which should allow for some stunning high-definition graphics and locales to explore, as well as a rewards system of sorts for progression and variety.

Looks like this project could possibly put a welcome and effective spin on the modern book and game as we know it, and you can trust that we at Only Single Player will definitely keep you updated on any news as we further investigate this in the coming weeks. The digital adaptation has an estimated release date of June 15th, 2012 for iPhone, Mac and PC. The original novel is available to read for free online through online book archiver Bartleby.com, while the 1935 movie is now public domain and available for viewing on Youtube here.

Special Thanks to Lace Mamba Global and The Story Mechanics and GamesPress.com for the press release information.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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