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Devil May Cry 5 Will Conclude The Saga and Feature Three Playable Characters



Devil May Cry 5

Following Devil May Cry 5‘s confirmation at the Microsoft conference yesterday, Capcom has stated that the title will “conclude the long awaited Sons of Sparda saga.”

Some further story and technical details were released following the conference, including the revelation that this may be the last mainline Devil May Cry title for Dante and Virgil. Story-wise, Devil May Cry 5 takes place in Red Grave City, several years on from the events of Devil May Cry 4. The source of the demons is a “demon tree,” which attracts the attention of Nero, one of Devil May Cry 4‘s deuteragonists.

Nero, following the loss of his arm, now has a full reconstructed mechanical arm and is living in a motorhome with his partner Nico. Following the invasion, Nero goes on the look for Dante, who has been missing since the events of the previous game.

By utilising the in-house RE Engine, Devil May Cry 5 allows Capcom to push the title to new heights in visualfidelity, “featuring ground-breaking graphics that utilise photo-realistic character designs and stunning lighting and environmental effects.”

The project will feature three playable characters—likely Dante, Nero and either Virgil or Nico—with each offering a different take on the series’s stylish combat. Capcom also confirmed the integration of destructible environments, expanding on DmC’s experimental take on level design.

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Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”




Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

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