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Diablo Now Available Digitally For the First Time

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Diablo

The seminal dungeon crawler Diablo has entered a new frontier, becoming available digitally via GOG.com for the first time.

Players will have access to two versions of the game.

The first is a direct port of the 1996 original with a 20fps framerate and online connectivity through Battle.net. The other is an updated version featuring Windows 10 connectivity and an array of bug fixes.

The release marks the beginning of a partnership between GOG.com and Blizzard, which will also see Warcraft: Orcs & Humans and Warcraft II eventually hit the digital distribution platform. More details on those releases are not yet available, though the companies promise that information will be coming “soon.”

Speaking on these new releases, Rob Bridenbecker, Vice President and Executive Producer, Blizzard Entertainment said, “We were bummed that these iconic games weren’t available to our players, so we‘re very happy to work with the crew at GOG.com to rectify that. […] We hope our players will be excited to jump back into these classic titles.”

Blizzard is also currently working on a remaster of Warcraft 3, subtitled Reforged, which is expected to launch some time this year, as well as, reportedly, multiple Diablo projects.

For all the latest on the Diablo series and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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