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Overwatch Director: Developing Campaign Would be “Like Making a Brand New Game”




Overwatch followers hoping for any kind of campaign content may want to lower their expectations after a recent interview with the game’s director, Jeff Kaplan.

Kaplan’s team launched Overwatch’s ‘Retribution’ event earlier today after lots of teasing on the game’s social media accounts. The event is a celebration of the lore Overwatch has established since its release. This time, though, players compete in a PvE game mode as the more secretive group of heroes, known as Blackwatch.

Despite a hunger for more in-game content showing off the character back-story, Blizzard is sticking to its multiplayer-centric guns. Blizzard knows its audience primarily stays around for the PvP game modes, but the company does not exactly like to play note either.

Kaplan says that the team loves making shorter PvE experiences too, but committing to a lengthy campaign would take more than the usual amount of time.

“Oftentimes it gets asked of us: ‘Why don’t you guys just stop doing this other stuff and just make the PvE campaign for the game?’” Kaplan said. “We would love to and that’s very compelling to us when we think about it, but that’s probably like making a brand new game for us. That is a significant amount of work. I am not sure our fans realize that it would constitute a brand new game.”

Even with dismissal from Kaplan, fan speculation will likely continue to be some of the most compelling on the internet.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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