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DnD-Based CRPG Pathfinder: Kingmaker Passes Crowdfunding Goal



Pathfinder: Kingmaker

Pathfinder: Kingmaker, the upcoming video game adaptation of the classic Pathfinder RPG has successfully passed its Kickstarter crowdfunding goal.

Launching on June 6, 2017, the project, developed by a debut studio made up of veterans, sought USD$500,000, which has been passed a little over two weeks later. The developers have already a pair of stretch goals, the first being a “camping” mechanic, set to be added at $550,000, and the second being a new character class called the Magus, who combines magic and melee attacks.

Even without these addition, Pathfinder: Kingmaker promises an expansive experience lasting 40 hours for the main story, and over 80 hours including sidequests. This scope is supported by a vast kingdom comprising fourteen regions, more than ten character classes and seven races to choose from, and dozens of enemy types.

Pathfinder: Kingmaker promises to provide a similar gameplay experience as classics of the isometric RPG genre, such as Baldur’s Gate and Arcanum, but adds kingdom-building mechanics that will be organically shaped by the actions that players take across the course of the game. As with similar games, however, players will form a party with NPCs to complete various missions and quests spread across the game’s world.

The development team at Owlcat Games is made up of industry veterans, including members who have worked on a range of similar franchises including Heroes of Might and Magic and Silent Storm. However, the team is also working with Pathfinder’s original creators, Paizo, Inc. to ensure the gameplay experience is authentic to the Pathfinder board game. The team has also brought veteran writer Chris Avellone (Planescape: Torment) to take up writing duties.

Pathfinder: Kingmaker is currently expected to launch in August 2018 on PC, though other platforms have not been announced at the present time.

For more details on this game and all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on Facebook, Twitter, and Tumblr.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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