Dolmen Finally Achieves Funding, Introduces Updated Stretch Goals

After a protracted funding saga, the Souls-inspired sci-fi adventure Dolmen has finally achieved funding on Kickstarter.

The base goal, which allows the developer, Massive Work Studio, to release the first chapter on the game, has been met after Dolmen previously failed to reach funding. Massive, in its post-funding statement, endeavored to remind fans that this is just the start of its plans with the project, which now has an abundance of stretch goals.

The stretch goals include “New Characters and Customizations, New Weapons, More Enemies, Hardcore Mode, Horde Mode Survival Area, Expanded Lore, Lore Compendium, More Levels/Chapters, and so much more,” which is more ambitious than the studio’s first offerings.

Comparatively, the first official stretch goal is humble, merely being the addition of two new weapons. Concept art of these weapons will be arriving soon, according to the developer. The studio, in an exclusive partnership with OnlySP, has already shown off some of the game’s early environmental design and weapons.

This Wednesday, the studio will be showing off more about the game in its second DevStream. The main focal points for this stream will be Dolmen‘s UI and a Q&A.

Part one of Dolmen will be coming to Steam soon, with the developer hoping this will bring in the funds needed to finish off the second part of the project. For more on the world of single-player, be sure to follow OnlySP on FacebookTwitter, and Youtube.

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