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Dolmen Finally Achieves Funding, Introduces Updated Stretch Goals




After a protracted funding saga, the Souls-inspired sci-fi adventure Dolmen has finally achieved funding on Kickstarter.

The base goal, which allows the developer, Massive Work Studio, to release the first chapter on the game, has been met after Dolmen previously failed to reach funding. Massive, in its post-funding statement, endeavored to remind fans that this is just the start of its plans with the project, which now has an abundance of stretch goals.

The stretch goals include “New Characters and Customizations, New Weapons, More Enemies, Hardcore Mode, Horde Mode Survival Area, Expanded Lore, Lore Compendium, More Levels/Chapters, and so much more,” which is more ambitious than the studio’s first offerings.

Comparatively, the first official stretch goal is humble, merely being the addition of two new weapons. Concept art of these weapons will be arriving soon, according to the developer. The studio, in an exclusive partnership with OnlySP, has already shown off some of the game’s early environmental design and weapons.

This Wednesday, the studio will be showing off more about the game in its second DevStream. The main focal points for this stream will be Dolmen‘s UI and a Q&A.

Part one of Dolmen will be coming to Steam soon, with the developer hoping this will bring in the funds needed to finish off the second part of the project. For more on the world of single-player, be sure to follow OnlySP on FacebookTwitter, and Youtube.


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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