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Rumour: Dynasty Warriors 9 Western Release Headed to PS4 and Xbox One



Dynasty Warriors 9

Platforms for Dynasty Warriors 9’s Western release have yet to be announced, but recent posts from Amazon US lists the game for PlayStation 4 and Xbox One.

Amazon has listed both platforms for USD$59.99 with a placeholder December 31, 2018 release date. Aside from platform availability and the vaguest possible release window, no new details were shared. Currently, Dynasty Warriors 9 is confirmed to launch for PlayStation 4 in Japan. No release window for any territory has been officially announced, but most mainline entries have made their way to consoles and PC. Earlier this year, publisher Koei Tecmo said the game’s release date for US and Europe would be announced in the coming months.

Dynasty Warriors 9 marks the series’s first foray into the open-world genre. The campaign mode, which spans 60 years, includes numerous side missions. While the hack-and-slash game still takes place during the Romance of the Three Kingdoms, the action now occurs on a single map with real-time weather changes. Key landmarks and cities, such as the Hulao Gate and Yellow River, will be present and the game world is now filled with deserts, jungles, and snowy plains.

Following Dynasty Warriors’s open-world venture, new gameplay features have been included. Alongside stealth aspects and an improved battle system, players can now interact with their environment, such as climbing mountains, swimming across rivers, using grappling hooks, and attacking nearby objects. The game will feature the entire roster from Dynasty Warriors 8 as playable characters alongside newcomers Zhou Cang, Cheng Pu, and more. Developer Omega Force plans to implement a unique story for each warlord.

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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