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EA’s Battlefield on Break, Battlefront 2 Takes Its Place



Following Battlefield 1’s strong reception from critics and fans alike, EA’s flagship shooter franchise will take a hiatus in 2017, with Star Wars: Battlefront 2 releasing in its place.

EA’s Chief Financial Officer, Blake Jorgensen, made the announcement at investor’s meeting late last week, saying that the break will likely last “a couple of years”, according to VideoGamer.

As for Battlefront 2, Jorgensen promised that the development team at DICE is aiming to address the criticisms that focused on its lack of content when compared to other major titles in the FPS genre. A part of this will involve the ability to use content derived from the new Star Wars trilogy and the upcoming spin-off movies.

Unlike 2015’s reboot, Star Wars: Battlefront 2 is slated to include a single player campaign, though details on that are yet to be released. The reason for the first game’s lack of a campaign was, reportedly, a desire to launch alongside the release of Star Wars Episode VII: The Force Awakens, and tap into the marketing campaign of that film.

Although FPS campaigns are usually considered little more than tutorials for multiplayer, DICE has a proven track record in their ability to create campaigns that engage the player emotionally. The Battlefield: Bad Company subseries is often cited as one of the best examples of a well crafted shooter campaign, while the respectful, vignette-styled approach to World War 1 utilised in Battlefield 1 has attracted considerable praise. Fans can only hope that the new Battlefront will be handled with the same level of care and attention to detail.

Battlefield 1’s critical acclaim was matched by its sales figures, which reportedly outstripped those of the series previous two release, Battlefield 4 and Hardline, but given the recent trend of high-profile titles underperforming, the series hiatus may be well deserved.

In addition to Star Wars: Battlefront 2, EA also has Visceral Games’s untitled Star Wars action-adventure title in the works, helmed by Uncharted’s Amy Hennig and set for release in 2018.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Where The Water Tastes Like Wine Adds Chinese-American Stories and Chinese Localization



Where The Water Tastes Like Wine

Where The Water Tastes Like Wine will be receiving a new content update featuring Chinese-American stories, including full Chinese language support.

According to Steam, a new content update entitled “Gold Mountain” is available for anyone who owns the game. The update focuses on new tales focusing on Chinese Americans and their impact on American history and culture. The Steam update also explains the reasoning for including these stories:

“The Gold Mountain update was created to honor the millions of Chinese-Americans generally overlooked in American history. We hope that you enjoy the new original stories that are included in the update and look forward to reading all of your thoughts.”

Additionally, the ‘Gold Mountain’ update includes full Chinese language support for the game’s ‘Fireside Chats’, which is a free standalone experience that adds exclusive story content to the game’s 16 characters. The full Chinese version of the main game will release once the Chinese localization team, led by Ryan Zhang, finishes the new content.

OnlySP’s Derek Swinhart was left disappointed by the game when it released last year, stating that it promised “a long and exciting road-trip across unknown territory, but ends up only offering flat tires and postcards of better places.”

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