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Eastshade Now Playable From “Start to Finish”, Playtime Longer Than Developer Expected

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Eastshade Studios has revealed that its upcoming title Eastshade is now playable from “start to finish.”

Lead developer Danny Weinbaum stated on Twitter that he played through the game from “start to finish for the first time (stopping many times to fix progress impeding bugs),” taking him five hours to do so. However, the playtime includes skipping all of the game’s dialogue and, considering Weinbaum knows where the game’s objectives are placed, the playtime may ultimately be much longer for new players.

Eastshade is a first-person open-world exploration game, currently in development for PC. Players control a painter exploring the eponymous island as they “capture the world on canvas” and “discover mysteries and uncover secrets about the land,” according to the game’s Steam description.

OnlySP’s Andrea Giargiari conducted an interview with lead developer Danny Weinbaum in 2016, wherein Weinbaum detailed the challenge of creating fresh open world experiences.

For updates on the game and to keep up on the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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