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JRPG-Inspired Edge of Eternity Eliminates Grinding Through Strategic Combat

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Edge of Eternity

The latest update for Edge of Eternity explains how the epic RPG aims to remove the genre’s typical reliance on grinding.

While players will still be free to participate in random battles, the team at Midgar Studio is implementing a unique grid-based combat system to ensure doing so is not necessary to defeat even the strongest bosses. This mechanic is called the Nexus Grid, which divides the play space into hexagons that can be manipulated or confer bonuses.

The post provides two examples, the first of which is to lay traps and either lure or force foes into them. The second example is a tile that provides automatic health generation. Key to taking advantage of this system are the abilities to push, throw, or block enemies. Midgar Studio says the goal of the Nexus Grid is to provide players with “a genuine choice in how [they] tackle [a] challenge” and a meaningful sense of reward from overcoming battles that, in other games, would be too difficult without grinding.

Another hint emerging in the update is that the game will include crafting and weapon customisation, but the team does not go into detail about these aspects.

The post discusses the lore of the game world of Heryon, specifically focusing on the role that households have in determining the status of individuals. A host of new screenshots have also been released and are embedded in the gallery below.

For all the latest on Edge of Eternity and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Details on Red Thread Games’s Next Big Title May Have Leaked

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Dustborn

Red Thread Game’s new title, Dustborn, may have been leaked on the Norwegian Film Institute website.

Details about a new game from Red Thread Games were disclosed in an article discussing grants given by Norwegian Film Institute. The developers next big title might be called Dustborn. According to the article, Dustborn is a dystopian third person game revolving around a criminal outcast named Pax.

Pax is a part of a subclass called Dustborn, a superhuman with powers she never asked for. She is tasked with smuggling an important package past the fascist regime hunting for her. Fortunately, she is not alone and has the help of a group of outcast revolutionaries.

With Red Thread Games’s past game Dreamfall Chapters being such a critical success, all eyes are on Red Thread Games for the official announcement on Dustborn. Until then, fans of the company have Draugen to look forward to with its release next week.

At the time of writing, the details regarding Dustborn are still available on the Norwegian Film Institute website. However, important information to note in the article can be seen below.

dustborn

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