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Edge of Eternity Will Include Powerful Modkit From Day One



Edge of Eternity

Midgar Studio has announced that a robust modkit for the JRPG-inspired Edge of Eternity will be made available on day one of the game’s Early Access period.

The Eternity Forge, as the development team has chosen to name the package, will give interested users access to almost all of the tools used to build the game. Indeed, the kit will allow players to swap every character model and edit any asset currently within the game. However, the tools go deeper still, enabling the creation of cutscenes, weapons, characters, and more.

The project’s most recent Kickstarter update also reveals that The Eternity Forge will provide the ability to create total conversion mods by completely replacing all of the base materials of Edge of Eternity.

While the modkit will surely most appeal to hobbyist modders, Midgar Studio is aiming to ensure it is “user-friendly” and will seek feedback throughout the Early Access period to ensure this goal is met.

The team has also provided the first details of the voice cast. Daryon—the star of the game—will be portrayed by Micah Solusod (My Hero Academia, Dragon Ball Super). Other key members of the cast include Aryn Rozelle (Break a Leg), Deneen Melody (Shadowverse), and Joe Cheney (Healer’s Quest)

Edge of Eternity (and The Eternity Forge) will enter Early Access on November 29, though Midgar Studio has given no indication yet of how long that period will last.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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