The Chinese Room, developers of last year’s critically acclaimed arthouse game, Dear Esther, has two projects in the works. The first of these is Amnesia: A Machine For Pigs, while the second is a peculiar experiment called Everybody’s Gone To The Rapture, born from the desire to implement more interactive elements into their original game. Initially announced in July of 2012 as a PC exclusive, it was revealed at Sony’s Gamescom press conference that the hardware manufacturer had nabbed the title for the PlayStation 4.
The developer’s Twitter feed soon followed up this piece of news with the revelation that the title will be exclusive to the PS4, with a PC release not planned right now. Some fans were left feeling betrayed by this turn of events, as it was the PC audience that powered Dear Esther to over 750,000 sales. In an interview with Rock, Paper, Shotgun, Dan Pinchbeck, the studio’s Creative Director tried to explain that they had never intended to abandon that original fanbase, and hinted that the game may emerge on the platform at some point in the indeterminate future:
“Dear Esther fans were very much in our thoughts, but enough of us are multi-platform gamers to make this work for us. And we’re in this for the long game, so I can’t see us not returning to PC, or doing whatever we can to keep that fan base as we owe them a great deal.”
Pinchbeck went into greater detail about their reasoning behind the new partnership, explaining that they felt it was the best avenue for the studio as a whole:
“So the thinking went like this. We don’t have enough money or production expertise to make this game without help. We don’t think we can raise enough through Kickstarter or public alpha to make this happen. We could do with production support on a game this scale. We’ve always wanted to make a console game. Publishers have bad reputations all too often. Hey, Sony Santa Monica are great though. We’ve met them a few times and really like them and their attitude.”
Being built on the CryEngine3, the game gives players one hour to explore a small rural English village before the apocalypse strikes, with the story consisting entirely of the things that you do and the people you talk to. It’s an intriguing concept and the trailer released at Gamescom was suitably mysterious and melancholy:
The game currently has no set release date.