Connect with us

News

Evidence Mounts for Shadow of the Tomb Raider as Art Emerges

Published

 on

Shadow of the Tomb Raider

More evidence has emerged suggesting the existence of a sequel to 2015’s Rise of the Tomb Raider, called Shadow of the Tomb Raider.

The latest leak comes courtesy of TAKEOFF Creative, a Los Angeles-based marketing agency that has previously worked with Square-Enix among other gaming companies. Though the agency’s website is now offline, a NeoGAF user managed to nab copies of logo designs and key art proposals that were freely displayed and can be viewed below:

Shadow of Tomb Raider

 

Previous reports have suggested that Shadow of the Tomb Raider is currently in development at Eidos Montreal, best known for the recent Deus Ex and Thief reboots, rather than the series’s usual custodian of Crystal Dynamics. As a further developmental shift, the writer for both Rise of the Tomb Raider and 2013’s reboot, Rhianna Pratchett, will not be working on the purported third entry.

The shift in studio has allowed Crystal Dynamics to lead development of The Avengers Project, announced earlier this year and scheduled for release no earlier than late 2018. Eidos Montreal, meanwhile, is also reportedly working on a Guardians of the Galaxy game as part of Square-Enix’s multi-year, multi-game partnership with Marvel.

At the present time, Shadow of the Tomb Raider remains unconfirmed, but with mounting evidence for its existence, Square-Enix  is increasingly likely to make an official announcement in the near future.

OnlySP’s Gareth Newnham enjoyed the last game in the series, scoring it 9/10 in his review of the PlayStation 4 rerelease last year.

For all the latest from the world of single-player gaming, be sure to bookmark the site and follow us on Facebook, Twitter, and Tumblr.

 

 

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

News

LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

Published

 on

LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading