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Resident Evil, The Evil Within Director to Attend E3



the evil within

Director of the original Resident Evil and The Evil Within, Shinji Mikami, revealed that he will be at E3.

On Twitter, Mikami announced he will be at the conference this year. The Evil Within 2 was announced back in E3 2017, so, while a third entry could certainly be in the cards, Mikami could also potentially reveal a new IP.

Mikami is known for being involved with many beloved game franchises, including Devil May Cry, Resident Evil, Phoenix Wright, and Dino Crisis. In 2010, he founded his own game studio, Tango Gameworks, which was eventually acquired by Zenimax, the parent company of Bethesda. Since then, the studio has released two Evil Within titles, so a third game would not be much of a surprise. Better yet, there is definitely a possibility that this third entry in the series sees its release on next generation consoles in 2020.

Bethesda has not talked much about what fans can expect at its conference, but there is definitely room for a reveal.

Read OnlySP’s review of The Evil Within 2 here.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic



watch dogs: legion

In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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