Extinction, the upcoming David-and-Goliath-esque action-adventure by Iron Galaxy Studios, will have a single-player campaign that lasts “approximately 12 hours,” according to Executive Producer Derek Neal.
Little more was expanded on during the interview with Wccftech in regards to story length, but other details were unearthed regarding gameplay, procedural generation, DLC, and the lack of PlayStation 4 Pro and Xbox One X enhancements.
Gameplay-wise, Neal highlights the studio’s experience developing fighting games, and how this translated into Extinction bringing that “kind of gameplay to these truly epic scales.” Throughout the interview, Neal alludes to the studio’s attempts to maximise the fighting game design blueprint.
Furthermore, the interview touches upon the nature of the game’s procedural generation, with Neal stating that the Skirmish Battles and Daily Challenges will change every time and the single-player campaign will have “some missions are generated procedurally.” Emphasis should be placed on his use of “some,” which implies that only certain parts of the game will follow that design philosophy.
Iron Galaxy Studios will also be planning DLC post-launch, as well as hoping the game picks up enough traction to warrant a sequel. PlayStation 4 Pro and Xbox One X enhancements are noticeably absent, with Neal justifying that choice by stating the studio wanted to “focus [its] efforts on making sure that everyone got the best experience possible, regardless of which system they are on.”