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Extinction’s Campaign Will Last “Approximately 12 Hours,” and More Gameplay Details Revealed

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Extinction

Extinction, the upcoming David-and-Goliath-esque action-adventure by Iron Galaxy Studios, will have a single-player campaign that lasts “approximately 12 hours,” according to Executive Producer Derek Neal.

Little more was expanded on during the interview with Wccftech in regards to story length, but other details were unearthed regarding gameplay, procedural generation, DLC, and the lack of PlayStation 4 Pro and Xbox One X enhancements.

Gameplay-wise, Neal highlights the studio’s experience developing fighting games, and how this translated into Extinction bringing that “kind of gameplay to these truly epic scales.” Throughout the interview, Neal alludes to the studio’s attempts to maximise the fighting game design blueprint.

Furthermore, the interview touches upon the nature of the game’s procedural generation, with Neal stating that the Skirmish Battles and Daily Challenges will change every time and the single-player campaign will have “some missions are generated procedurally.” Emphasis should be placed on his use of “some,” which implies that only certain parts of the game will follow that design philosophy.

Iron Galaxy Studios will also be planning DLC post-launch, as well as hoping the game picks up enough traction to warrant a sequel. PlayStation 4 Pro and Xbox One X enhancements are noticeably absent, with Neal justifying that choice by stating the studio wanted to “focus [its] efforts on making sure that everyone got the best experience possible, regardless of which system they are on.”

For more details on the interview, be sure to check it out on Wccftech. 

Extinction launches on PlayStation 4, PC, and Xbox One on April 10. OnlySP will be reviewing the title in the coming days, so be sure to follow the site on Facebook and Twitter for more.

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Building Hades’ Myth-Born Characters Has Been “Refreshingly Different” for Supergiant Games

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Chaos in Hades

Hades is the first game developed by Supergiant Games without an original cast of characters, but the studio’s creative director says this has not hindered development at all.

Unlike Bastion, Transistor, and Pyre, which produced Supergiant characters such as The Kid, Red, and Hedwyn, the majority of Hades‘ characters come from Greek mythology.

However, borrowing from Greek mythology is extremely common in video games—God of War, Kid Icarus, Persona, and Saint Seiya are just a few series that do.

Building an interesting world around an environment that so many gamers are already familiar with could prove challenging, but Supergiant’s Greg Kasavin told OnlySP in a recent interview that this was a very welcomed change.

“Part of the appeal of creating a game based on an adaptation of an existing mythos is that it’s a refreshingly different process from what we’ve done in the past. We know what it’s like to create worlds from scratch! We’ve never adapted one, though.”

As a kid, Kasavin would grow frustrated by how modern adaptations of mythological characters would be diluted to the point of dismissing all of their complexities and “disturbing qualities.” He told OnlySP, “[Supergiant Games] started from the observation that the Olympians are a big, dysfunctional family, and everything flowed from there. I think we’re being true to the source material, as well as true to life.”

There are some original characters in Hades, though, and the game even builds upon a few mythological characters who do not have as robust of a story behind them. “Our protagonist character, Zagreus, best represents this. We know almost nothing about him from the source mythology, other than maybe he’s a son of Hades, or maybe he’s even an early version of Dionysus. The idea that Hades, god of the death, might have secretly had a son was so compelling, we decided to make it the premise of the whole game,” Kasavin said.

Kasavin even shared insight on his personal inspiration from Studio Ghibli on the subject of working with familiar characters: “If there’s any inkling that adapting a work is somehow a step down from creating your own original setting, Ghibli films such as Howl’s Moving Castle and The Secret World of Arrietty remind me that that’s nonsense. Adapted works have no less inherent merit than original works.”

Hades is currently in Early Access and is available on PC as an Epic Games Store exclusive. Look out for OnlySP’s full interview with Greg Kasavin in the next few days!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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