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Falcon Age Review — Overly Ambitious, But Full of Heart

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With VR becoming more prominent in the gaming industry, more developers are devoting their time to making games for the fresh new medium. Most VR projects are short interactive experiences, minigames, or small sand boxes where the player interacts with the physics of the world. Outerloop is trying the break the VR stigma with its new action-adventure game, Falcon Age, and it succeeds… mostly.

Set in a dystopian future on a distant planet, Falcon Age begins in a small penitentiary that confines the protagonist, Ara, and restricts her interaction to two robots that patrol the prison. During her time in the locked up, Ara befriends a young falcon, and, as their friendship blossoms, the two flee their confinement as soon as they are able. Immediately, the player is hit with strong themes of oppression, which strongly sets up the remainder of the game.

The story of Falcon Age is not groundbreaking, but the theme of oppression is an interesting factor. The ways in which the characters talk and act show how this type of political environment affects small communities. Falcon Age really captures the helplessness one can feel when going up against a mega corporation. Some parts of the lore are not explained particularly well, but the game does not waste time with long exposition dumps. Sometimes, the narrative feels as if Outerloop intended for story to be bigger and longer, but had to cut it down. Regardless of the flatness, the plot provides a believable drive for the player and their beloved bird companion to progress through the game.

That avian accompaniment is the key feature, and Outerloop captures the feeling of companionship rather well. That is certainly the main reason to play Falcon Age. Ara’s falcon can do a large variety of activities, including hunting, fighting, and playing.

Hunting in the game is oddly brutal, but the best way to gather food for Ara’s falcon. The mechanics are relatively simple: the player points out the animals they want their bird to murder and it happens, usually. Sometimes a rabbit will retreat underground, and the player can run over to where it disappeared to scare it. Supplies caught and found are used in a simple, effective crafting system to heal the falcon or provide buffs for it in combat.

Fighting is an optional mechanic that is chosen in the main menu and can be completely bypassed if the player wishes. The combat mechanics are simple and effective, where the player and bird must work together to take down opposing robots. Some enemies the bird can attack but the player cannot, and others the player can attack and the bird cannot. Once the distinction between what can and cannot be attacked is made, the player and bird can work as a cohesive team. The game even takes a family-friendly approach, with all characters having non-lethal weapons. Working with the falcon to take down enemies is fun, and it certainly adds to the overall experience.

Playing and interacting with the bird is a delight. The player can partake in fun handshakes and adorable poses with their beloved companion, as well as give them a variety of fun toys and outfits to wear and interact with. These animations clearly show that the developers are animal lovers and understand what bonding with a pet is like.

While the connection between player and bird is the strongest mechanic Falcon Age has to offer, the biggest downfall is the amount of backtracking. The map is small and relatively linear, therefore walking back through the same areas over and over again can get dull. Thankfully, the player can always call their bird down to entertain them while they walk. However, problems arise when obstacles (such as landmines) that the player already cleared on their way through respawn. Removing them gets tedious and takes up a fair amount of time, especially considering the player only directs their bird to one and watches as it digs it up then flies off. While a small issue, this process takes up an inordinate amount of the short play time. The game, despite a few graphical and technical issues, runs well on the Playstation and through the VR headset. However, Falcon Age was clearly designed to be played in VR, and the overall experience is better with the move controllers, through which the player can more directly interact with their bird and the menus are much easier to navigate. Although, the consistency with the motion controls vary making combat particularly frustrating on occasion. Both VR and the Playstation versions of the game work fine, but each comes with its own downfalls, unfortunately.

Although Falcon Age is far from perfect—with an overly ambitious story and an annoying amount of backtracking—it has a lot of heart. Outerloop captures the themes of oppression and captivity well and creates an ending that reflects this while keeping the game light-hearted and friendly. Falcon Age is a short, but sweet, experience for all ages that pet lovers will particularly enjoy.

OnlySP Review Score 3 Credit

Reviewed on PlayStation 4.

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Review

SteamWorld Quest Review — Full Steam Ahead

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The SteamWorld series has a habit of refusing to be confined to a single genre. The first entry in the series, way back on the Nintendo DSi, was a simple tower-defense game. That title was followed by procedurally generated platformer SteamWorld Dig, and then came strategy action title SteamWorld Heist. Now, developer Image & Form has dived into the turn-based RPG with SteamWorld Quest: The Hand of Gilgamech.

SteamWorld Quest is set in the same universe as the previous SteamWorld games, featuring a cast of steam bots who speak in a rapid, chattering language, helpfully translated for the players by subtitles.

As usual for a SteamWorld title, the first thing to draw the eye is the lovely hand-drawn sprites and backgrounds. The game has a surprising amount of detail in these 2D sprites, and players may find themselves suddenly noticing a detail that previously escaped attention.

The first characters to be introduced are Armilly and Copernica, a wannabe knight and alchemist, respectively. The animation provides great hints towards the character personalities before they even speak, showing Copernica as being quiet and introspective, but with a strong will, while Armilly puts up a brave front to cover deeper insecurities. This depth continues through the game, with subtle character tics betraying plot hints and nods to backstories.

Players pick up new party members as the game progresses, first running into Galleo, a big green bot who acts as party healer. Other characters can also be recruited, adding their own skills in combat to the roster. Only three party members can be active at once, so getting the balance right is important.

Combat itself is handled by a card system. Each character has a deck of no more than eight cards, three of which can be played each turn. By using their entire deck, players utilise effects such as attacks, defensive spells, healing, buffs, debuffs, and so on. Pleasingly, the combat system is complemented by a captivating sense of style, with each card channelling old-fashioned computer punch aesthetics.

The developers are clearly fans of collectable card games, as cards can also be chained together into combos, which provide an extra effect on the completion. This effect is not as easy to achieve as it might sound, however, as some cards require ‘Steam pressure’ to be played. This mechanic brings in an element of deck building and strategy, as players balance building steam pressure with spending it. Therefore, players can spend a significant amount of time agonising over new strategies, trying to decide on an effective build for the limited deck size.

Getting card game elements in a video game wrong is easy, by having the mechanics too complex or unwieldy. SteamWorld Quest avoids the pitfalls experienced by games such as Kingdom Hearts: Chain of Memories by making the card-based combat relatively simple. New twists and complexities are added gradually, thus giving the player several ways to build a deck to suit individual play style.

Cards can be crafted at the travelling merchant, providing a use for the various materials players pick up on their travels. Cards can also be upgraded to increase their effectiveness, preventing useful early cards from becoming obsolete later. Players can add to their decks by finding cards scattered about the world, along with weapons and accessories to make characters more effective, emphasising the importance of exploration.

SteamWorld Quest is more story-driven than its predecessors, and a lot of time between battles is taken up with talking. The conversations never outstay their welcome, as the plot moves along at a pleasing pace, and the characters are engaging enough to keep the player interested. As players progress, more backstory is uncovered, and some scenes can be surprisingly emotional, with the fluid character animations underscoring the dialogue in a believable way.

The writing uses consistent characterisation that is happy to show the player about the world and the characters instead of spilling everything in a massive information dump. This writing style serves the pacing well. The only real issue is that while the game allows skipping of dialogue, entirely skipping a scene is impossible, so when players are re-exploring an area for hidden secrets, the same scenes keep playing out, even if they have been seen before.

The game has frequent nods towards world-building and backstory, which serves to draw the player in. Progression reveals that the problems in the world of SteamWorld Quest go deeper than invading Dark Lords and evil magic. The first time the player notices that the language the steam bots speak is like a more pleasant version of modem noise, implying that the characters are speaking in binary, is a nice touch. Other geeky references are scattered around, including an equippable book called an Octavo, a sneaky reference to Terry Pratchett’s Discworld.

Despite the cartoonish artwork and often light-hearted dialogue, hints at darkness are ever-present in the universe of SteamWorld Quest—something that is underscored by the music, which starts off pleasant and whimsical. However, as players progress into more dangerous areas, the mood of the soundscape also shifts, providing a counterpoint to the action and dialogue while never being obtrusive.

The gameplay flow is easy to get into once the basic controls have been established, though toggling the ‘speed up’ option in the menu is a good idea, as otherwise players need to hold down the right trigger to speed through enemy turns during combat. SteamWorld Quest shines when showing off the amount of depth that it offers in crafting cards, building suitable decks, and deciding on party composition for each area, with each enemy encounter tip-toeing delightfully between the exploitation of strengths and weaknesses. Boss battles, in particular, can be challenging unless chain combos have been mastered, which can itself be tricky if the character decks do not have the right balance.

SteamWorld Quest: The Hand of Gilgamech is a wonderful, fun RPG adventure that has a lot of depth to delve into, secrets to explore, and story to uncover. The game looks beautiful, sounds brilliant, and has a smooth and absorbing gameplay flow. SteamWorld Quest, is surprisingly easy to get completely sucked in to, with the card game elements providing an impressive amount of complexity to the combat. Any RPG fan should give serious consideration to adding the title to their Nintendo Switch library and fans of previous SteamWorld games will find a lot to enjoy in the art and lore, too.

OnlySP Review Score 5 High Distinction

Reviewed on Nintendo Switch.

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