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Star Wars Jedi: Fallen Order Has Full Ship And Crew, Metroid-Inspired Level Design

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Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order, despite having a wealth of video footage, is still a bit of a confusing entity as highlighted by Giant Bomb’s Brad Shoemaker.

On the most recent Giant Bombcast, Shoemaker relayed his experience with the game describing it as a cross between “Metroid and Dark Souls.” Interestingly, Shoemaker explained the dissonance between the E3 gameplay footage and the actual game:

“The first point at which I started picking up that something was off about my [initial] impression of the game was when he said ‘Oh yeah, you have a ship and a crew and a bunch of planets and you can fly between them at will.’ I was like “Wait, is this not a linear action game?’ It’s not. He said you can do the planets in whatever order.”

Shoemaker then explained that the game’s map was “very Metroid Prime,” while the demo guide reiterated the game’s Metroid influences. Upgrades and force powers will be vital to opening up new areas on other planets, too, with “whole areas of each planet that are optional.”

One mechanic which sounds a little too Souls influenced is the addition of meditation points which allow players to “activate skill trees, kneel, and reset all the enemies” in a level. Meditation points are a clear parallel to the bonfires of Dark Souls.

Shoemaker also likened the game’s combat to Sekiro: Shadows Die Twice, noting the inclusion of a posture-like block system.

Twitter user edgewalker81 highlighted the news, whose tweet you can find below:

Between this news and the AT-AT piloting footage, Fallen Order still seems to be playing its cards close to its chest. Hopefully, we can see more of the real game soon. Thanks, Giant Bomb.

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Ben Newman

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