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Star Wars Jedi: Fallen Order Has Full Ship And Crew, Metroid-Inspired Level Design

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Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order, despite having a wealth of video footage, is still a bit of a confusing entity as highlighted by Giant Bomb’s Brad Shoemaker.

On the most recent Giant Bombcast, Shoemaker relayed his experience with the game describing it as a cross between “Metroid and Dark Souls.” Interestingly, Shoemaker explained the dissonance between the E3 gameplay footage and the actual game:

“The first point at which I started picking up that something was off about my [initial] impression of the game was when he said ‘Oh yeah, you have a ship and a crew and a bunch of planets and you can fly between them at will.’ I was like “Wait, is this not a linear action game?’ It’s not. He said you can do the planets in whatever order.”

Shoemaker then explained that the game’s map was “very Metroid Prime,” while the demo guide reiterated the game’s Metroid influences. Upgrades and force powers will be vital to opening up new areas on other planets, too, with “whole areas of each planet that are optional.”

One mechanic which sounds a little too Souls influenced is the addition of meditation points which allow players to “activate skill trees, kneel, and reset all the enemies” in a level. Meditation points are a clear parallel to the bonfires of Dark Souls.

Shoemaker also likened the game’s combat to Sekiro: Shadows Die Twice, noting the inclusion of a posture-like block system.

Twitter user edgewalker81 highlighted the news, whose tweet you can find below:

Between this news and the AT-AT piloting footage, Fallen Order still seems to be playing its cards close to its chest. Hopefully, we can see more of the real game soon. Thanks, Giant Bomb.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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