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Bethesda Announces VR Doom and Fallout 4

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Pete Hines, head of PR at Bethesda, has announced that both Doom and Fallout 4 will be released on VR.

The Doom VFR trailer seems to feature the exciting combat and horrible enemies players will expect, now highly more immersive in VR.

The trailer for Fallout 4 features the great soundtrack that players have come to love from the franchise, and, among other things, allows gamers to play within the exosuit and experience the entire open world.

At the current time,  the company appears to be taking the previously released games and putting them into a VR format rather than creating whole new experiences, but more information is expected to be released in the coming months.

A former stand-up comedian, YouTube vlogger, game developer, and, currently, a video game journalist for OnlySP, Marley Hannan entertains a vast range of interests including Dungeons and Dragons, Neil Gaiman, and really, really good video games.

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Housemarque Reveals First Non-Arcade Game, Stormdivers

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Housemarque Stormdivers

In today’s talk at Reboot Develop, indie developer Housemarque revealed its latest game, Stormdivers.

Few details on the project have been revealed so far, but it will use Unreal Engine 4 and have a focus on multiplayer-based gameplay.

Earlier this year, the developer announced a pivot away from the arcade genre that has, heretofore, defined its games, including Super Stardust, Resogun, and Nex Machina. During the talk, the speakers, Housemarque CEO Ilari Kuittinen and Head of Publishing Mikael Haveri also went into more detail about the decision to move away from the primary source of its success.

The developers mentioned that the studio has felt typecast, first in its early years as being focused on snowboarding games and more recently as the torch-bearers for the arcade genre. Despite having met with success in its most recent endeavours, Haveri explored some of the reasons behind the move away from arcade, including mentioning that “the popularity of the genre is winding down,” comparing it to flight simulators and point-and-click adventures, which have similarly dropped off in recent years, and that its games are unable to compete effectively within the current market.

Kuittinen and Haveri also revealed some of the unrealised concepts that the team has worked on, including a standard racing game and a zombie game.

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