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Far Cry New Dawn Continues One of the Series’s Worst Trends



Far Cry New Dawn

When it comes to video game villains, the Far Cry franchise knows how to put on a show. The problem, however, is the shows do not last very long. Every new game introduces intriguing, unique characters that never truly step into the spotlight they deserve. Sadly, the latest entry in the franchise is no exception.

Far Cry New Dawn introduces the twins, Mickey and Lou. When first introduced, they greet players with a typically violent display and engaging dialogue that fans of the franchise are familiar with. However, they are different from other Far Cry villains in that they have each other, creating an intriguing on-screen dynamic. What makes the dynamic so fascinating is that Mickey is not as evil as Lou. With the exception of the final battle, Mickey is never once violent on screen.

Players are given a brief insight into the twins’ past through a flashback to better understand them in the present. Their father was a violent man and, in this flashback, players see Mickey promise their mother that they will not end up like him. This promise has clearly impacted her behaviour as, at the game’s conclusion, Mickey references the conversation with her mother, both demonstrating regret and offering an explanation regarding her passive nature.

The biggest disappointment with Far Cry New Dawn is the developer did not expand upon this idea further. If the game had been longer, the twins could have had more screen time to better explore their relationship and the issues their conflicting values might present in a position of power. Instead, New Dawn chooses to invest play time in revisiting Far Cry 5 villain Joseph Seed, also known as The Father.

As with all Far Cry games, Joseph was given minimal opportunity on screen in his own adventure. New Dawn initially appeared to offer the series, and Joseph, a chance at redemption by continuing The Father’s narrative to an even deeper conclusion; New Dawn is a direct sequel to Far Cry 5 and including Joseph seems quite natural. Nevertheless, his role in the critical path seems strange at first, as he appears to be the guardian of the post-apocalypse version of the forbidden fruit. What Ubisoft has done well with his character is convey the idea of a man who is troubled by his past but accepting of his future. He understands the pain he has caused the world and delivers some excellent lines that demonstrate his remorse.

The theme that underpins both the twins and Joseph’s stories in New Dawn is that people are not black and white. They are human with pasts that have shaped them, beliefs that drive them, and actions that have defined them. New Dawn does an excellent job of scraping the surface of this idea but, like its predecessors, fails to give these well thought out characters enough time to develop.

Many readers would likely argue that Vaas was the greatest Far Cry villain and no game after Far Cry 3 had a villain that compares. What many forget, is Vaas suffered the same fate. His character is undeniably brilliant and the definition of insanity speech is one of the most iconic in video game history. Even so, not long after this scene, Vaas dies and is succeeded by his boss Hoyt, a villain often forgotten—for good reason. The untimely death of Vaas well before the game’s conclusion leads to a confusing and dull second half that prevents Vaas from cementing his place as gaming’s most iconic villain.

Pagan Min of Far Cry 4 also gets far less screen time than deserved. Many of his best witty quips are reduced to environmental audio monologues that are only triggered if the player spends enough time exploring. Pagan Min is also one of few bad guys who is not necessarily a bad guy, and the developer could have done much more to showcase his uniquely fabulous brand of evil.

After Far Cry 3, players were optimistic to assume Ubisoft would correct its mistakes, but every game leads to the same disappointment. Hopefully the next Far Cry installment will learn from its past errors and smother the player with the witty dialogue and abundant violence they deserve. All of these villains are twisted and clever in unique ways—is it too much to ask that we get the chance to appreciate them?

What does a fitness instructor like to do with their spare time? Write about video games obviously. Amy has been obsessed with video games ever since watching her parents play Crash Bandicoot on PS1. All these years later, she is thrilled to get to share her thoughts on the games she loves so much.

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Three Single-Player Games to Watch Out for in May 2019




May offers no respite from the big, bold games that have released so far in 2019, bringing with it a host of games almost certain to appeal to gamers of every stripe.

Close to the Sun

Release Date: May 2, 2019
Platforms: PC, consoles later in the year

May’s first major release may also be its most intriguing. Close to the Sun has regularly attracted comparisons to BioShock for its art style and premise, though the relationship between the two titles is, at best, spiritual.

Players take the role of journalist Rose Archer as she steps aboard Nikola Tesla’s ship, the Helios in 1897. Like Andrew Ryan before him (or after him, depending on perspective), Tesla has created a microcosm in which scientific freedom is unrestricted, with disastrous outcomes. Rose’s first impression is of a quarantine sign at the entrance to a still, dead ship, but she presses on regardless in search of her lost sister.

With Close to the Sun, developer Storm in a Teacup aims to provide an intense horror experience. The Helios holds none of BioShock’s shotguns or Plasmids. Instead, players have no means to defend themselves, with gameplay focusing on hiding from and escaping the threats on board.

Check out OnlySP’s final review of the game here.


Release Date: May 14, 2019
Platforms: PC, PlayStation 4, Xbox One

For anyone to whom the slow, meditative approach does not appeal, Bethesda is busting out the big guns with the long-awaited, little-expected sequel, RAGE 2.

This time around, id Software has tapped Just Cause and Mad Max developer Avalanche Studios for assistance in developing an open-world game. The result, if the trailers are any indication, is a breakneck, neon-fuelled experience that focuses on insanity and ramps up all the unique aspects of the earlier game.

One focal point of development has been ensuring the interconnectedness of the game’s structure, and the teams have promised a greater focus on narrative this time around. Perhaps in keeping with that, RAGE 2 is being distanced from its predecessor, taking place 30 years later with a new protagonist and a whole new story, though some callbacks will be present.

Although id’s legendary first-person gunplay is a driving force throughout the game, it will be supplemented by some light RPG elements, robust vehicular combat, and post launch challenges and support (though the developers deny that RAGE 2 is designed with a games-as-a-service model in mind).

A Plague Tale: Innocence

Release Date: May 14, 2019
Platforms: PC, PlayStation 4, Xbox One

Out on the same day as RAGE 2 is the vastly different A Plague Tale: Innocence. A historical adventure, the game challenges players with overcoming obstacles with brains rather than brawn.

Players become Amicia, an orphan girl struggling to survive in a plague-infested medieval France while also keeping her younger brother safe. With the landscape rife with rats and members of The Inquisition, one of the core tenets of gameplay is reportedly the need to use these threats against each other. As such, though Amicia has a sling to use, the gameplay is designed more as survival puzzles than combat ones.

Developer Asobo Studio is not a household name, though it has a lengthy history of adaptations and support on major titles, including Quantum Break and The Crew 2. Furthermore, even though A Plague Tale is yet to release, publisher Focus Home Interactive has displayed remarkable confidence in the project by extending its partnership with Asobo.

Honourable Mentions

Although RAGE 2 is the incontestable action-blockbuster of the month, gamers in search of another kind of frenetic may want to wait until May 21, when Curve Digital drops American Fugitive, which has a more than passing resemblance to the earliest Grand Theft Auto games. Alternatively, PlayStation VR owners may want to look into Blood and Truth come May 28.

Sega also shines this month, dropping Team Sonic Racing on May 21 and Total War: Three Kingdoms two days later.

Anyone looking for an RPG has indie’s answer to The Outer Worlds, Within the Cosmos, to look out for on May 30, while those looking for slower stories get the latest episode of Life is Strange 2 on May 9, Observation on May 21, and the fjord-noir Draugen at a yet unspecified date.

Have we forgotten anything that you’re excited for? Let us know down below or on our Discord server.

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