Opinion

The Final Fantasy VII Remake Might Turn Away Fans Instead of Creating New Ones

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In 1997, Square Enix, then Square Soft, released a title that would change the role-playing genre forever. Until then, the genre only found popularity within smaller, niche communities. In January of that year, Square Soft released Final Fantasy VII,a classic that would hold a special place in gamers’s hearts for years to come.

Until my early teens, I had only heard of the marvel known as Final Fantasy VII. Before that point, I had never experienced the game or seen much of its offerings. For years, I searched stores for a copy until finally locating a version that broke my juvenile bank. I had finally earned a chance to experience a game I had, until then, only known through word of mouth and, after my first few hours with it, found love.

Final Fantasy VII gave me characters to care about and a cause worth fighting for. With a protagonist as gloomy as Cloud Strife, Final Fantasy VII’s extended cast of misfits needed to outshine the leading man and give players a reason to care. The lovable Aerith/Aeris, adamant Tifa, and strong-headed Barret are some examples of FFVII’s supporting cast that remains iconic into modern gaming.

At E3 2015, Square Enix surprised audiences with the announcement that Final Fantasy VII would be getting a full-fledged remake. Fans would ride an emotional high for a while before the title was announced to be broken into multiple parts. A multi-part release, along with some questionable visuals and character design, was enough to shift fan excitement to worry, until both the game and conversation faded out of the limelight.

During Sony’s State of Play stream, audiences were shown new gameplay for the Remake, which featured adjusted character models and the inclusion of more beloved characters. Once again, fans were left on an emotional high after the stream until confirmation came later that the title would still be chopped up into multiple releases.

Square Enix is advertising this game as being too large for a single launch window. For reference sake, the single-player experience of Red Dead Redemption 2 launched in full in October 2018. Given how grand the narrative is for Red Dead Redemption 2, the title still needed a separate disc for installation. Nonetheless this did not encourage Rockstar to split the title into multiple launches. What Square Enix is effectively stating here, is that the Final Fantasy VII Remake will be more expansive than Red Dead Redemption 2 – a title that is already one of the largest games to date. Either the Final Fantasy VII Remake will be groundbreaking for the industry, or this is an attempt by Square Enix to capitalize on the fandom surrounding this beloved title.

As a primary curiosity, fans want to know how the game will be divided. For now, all that is known around this subject is just rumors and speculation, but that does not eliminate the need to discuss such possibilities. For example, will the game be split into two parts or will the division be more akin to the three-disc original version? This version of the split would be more faithful to the original, but then creates a new issue for fans.

The more parts Final Fantasy VII Remake finds itself in, the more expensive the overall experience will be for the players. Square Enix has not yet explained how it will charge for this remake. Given past trends within the industry, the potential for monetization comes via DLCs, expansions, or season passes. For example, Square’s previous entry into the Final Fantasy series – Final Fantasy XV – saw numerous added content post launch, including a second season pass before being cancelled. Additionally, the title received mobile spin-offs and tie-ins full of micro-transactions. In a perfect world, Square Enix would release each part at a lower price point than a full title, allowing the consumer to experience the full game at a ‘normal’ price. Fans will have to wait a little longer to get details on the pricing models, seeing as a release window for the first part is still nonexistent.

One aspect Square Enix should keep in mind, however, is player retention. As with past episodic titles, the possibility always exists for the playerbase to die off during the down time between releases. A large player-base exists that wait until the full title is released before purchasing and playing the game. Since Final Fantasy fans are not used to this kind of launch, many of them may purchase the first part out of excitement and anticipation and become turned off by the required indefinite wait afterwards.

For Final Fantasy VII Remake, Square’s decision to release the game in parts may not be as beneficial as it initially believes. Since the game is a remake, fans will have a certain expectation for the quality of its execution and development. The expectation towards the Final Fantasy VII Remake will be exceedingly high due to the fact that a Final Fantasy VII revered by many already exists. Ultimately, some fans will be disappointed by the remake depending on how faithful the content is to the original, already placing Square at a disadvantage with this beloved IP.

Despite the negativity surrounding Square’s insistence on breaking up the title, excitement for the Final Fantasy VII Remake remains high as fans are once again discussing what it may have to offer. Despite the confirmation of an episodic release, the community will not have any concrete facts until the game’s next showing later this year. Until then, all one can do is speculate based on trends within the gaming industry. I am genuinely excited to see a title loved by many re-imagined for modern technology, but the potential of it turning away die-hard fans due to business decisions leaves me worried for the worst.

Daniel Pereira

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