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Final Fantasy Type 0 HD has shipped over one million copies

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The recently released Role Playing Game from Square Enix, Final Fantasy Type 0 HD, has shipped over one million copies worldwide, being released for the first time on Xbox One and PS4.

The game is accompanied by the exclusive demo for the highly anticipated Final Fantasy XV, which shows off a small section of the game, which we have previously seen in trailers.

The possibility to play, albeit a small section, of FFXV, was an extra incentive for a lot of gamers eager to see a resurgence for the Final Fantasy series, which had a lackluster showing last generation.

Originally Type 0 was released in Japan only, on the PlayStation Portable back in 2011, but has since received a high-definition port to current generation consoles, released on the 17th of March this year.

Final Fantasy Type 0 ScreenShot

Remasters and HD releases, although often criticized by gamers seeking new IPs for current gen consoles the PS4 and Xbox One, have seen large success, including the Tomb Raider Definitive Edition also published by Square Enix.

These sales are part of a small rebound for Square Enix, who has seen success in recent titles including their reboot of Final Fantasy 14: A Realm Reborn, Tomb Raider, and has just announced a sequel to Dues Ex: Human Revolution, as reported by OnlySP recently.

Whether Square Enix will be able to continue this trend in the future, with FFXV possibly releasing later this year, is important, not only for the Final Fantasy series, but also for the Japanese console game industry as a whole.

Below is a trailer for Final Fantasy XV showing some story details and new gameplay elements for the Final Fantasy series.

[su_youtube url=”https://youtu.be/MiSCkVDs3aE”]

Stay tuned to OnlySP for further details on Final Fantasy  XV and Type 0 by following us on Twitter and Facebook.

Sourced from the Square Enix Press Release

Gamer of every genre, but often prefers just buying games and looking at them and the pretty covers rather than ever playing them. A writer from Australia, currently studying Journalism and hoping to make it big one day in writing.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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