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Final Fantasy VII Remake Will Still Be Episodic, Confirmed by Square Enix



Final Fantasy VII Remake

As another page in a story that has continued to change over the past few years, fans have now received full confirmation that Final Fantasy VII Remake will be released episodically.

Square Enix has affirmed Final Fantasy VII Remake‘s episodic release plans in a press release that appeared on the company’s Japanese website. The statement was published briefly after the recent Final Fantasy VII Remake trailer went live.

Final Fantasy VII Remake is a full remake heading to PS4. Most of the original’s content is being reworked, and as such, the game will be in multiple parts. More information will be published this June, so stay tuned.”

Three years ago, OnlySP reported that Final Fantasy VII would be released as a “multi-part series.” In the months following, reports surfaced stating that this plan had changed or release would not be episodic “in the way everyone thought” (per Unilad), suggesting that each episode would be its own standalone title.

This news from Square Enix could explain why fans have yet to see any gameplay footage outside of Midgar, the game’s starting area—albeit a very large one. However, the “multiple parts” that Square Enix speaks of has still yet to be confirmed as interconnected, similar to how the original was released through multiple discs (due to size constraints), or separated through independent games.

This news from Square Enix has also raised questions from fans in relation to release consoles: Will later parts of the game extend, or be exclusive, to the PlayStation 5? OnlySP will keep you updated as more information comes to light.

For more on Final Fantasy VII Remake and the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Meanwhile, join our community Discord server for discussion.

Craig fell in love with video games after being spoiled with all of the NES games he could ever want as a kid, and his passion for gaming continues decades later. After discovering a knack for writing in grade school, the two have come together nicely for him. River City Ransom and Final Fantasy VII are his jams.

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How Vampire: The Masquerade – Bloodlines 2 Creates a Living World



Vampire: The Masquerade – Bloodlines 2

The long-awaited Vampire: The Masquerade – Bloodlines 2 aims to buck the trend of bloated open worlds by giving the world a sense of dynamism.

Speaking to Polygon recently, the game’s narrative lead Brian Mitsoda and senior writer Cara Ellison explained how the team at Hardsuit Labs is bringing the Seattle nights to life.

One of the tropes that the developer is attempting to avoid is that where, in RPGs, “everybody is kind of waiting around for the hero to get there,” according to Mitsoda. Instead, he says that “you have to have characters that feel like they’re part of a world, that they’re not just there for the player’s benefit.” Details on how that will be handled, however, were not forthcoming.

Beyond the characters, though is the world, which Ellison says will be affected by the player’s actions: “[O]ne of the ways that we look at our world is that we are trying to make it really reactive to the way that you play and how you act as a vampire. The more that you break the Masquerade, the more consequences are going to come your way.”

That feedback loop will be important, as feeding on NPCs is the primary method through which the player gains strength. The blood of NPCs carries what the game terms emotional resonance, which is used to power up both active and passive skills.

Speaking about how that plays into the wider world, Mitsoda explains that “You’re always kind of on the hunt, and it’s one of the big parts of the side activities in the game. You’re skulking around on the tops of roofs and looking around for people with strong resonance and figuring out how to best get them in a position where you can feed on them without breaking the Masquerade.”

Since the game’s unveiling back in March, Hardsuit Labs and publisher Paradox Interactive have been releasing details on the game’s factions, the latest of which is the Ventrue. Meanwhile, a narrative RPG based on Vampire: The Masquerade from The Council developer Big Bad Wolf is also in development.

For all the latest on Vampire: The Masquerade – Bloodlines 2 and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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