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Final Fantasy XIII-2 poor sales figures can only be blamed on the quality of the product.

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As recently (yet unofficially posted) by NoeGAF sales figures of FF13-2 come in with a big shock. According to RPG Site they sold approximately 350K units (during one month in America region) and for most games that result would be pleasing, but for AAA titles like FF that it simply shameful and frankly in my opinion unacceptable. I actually wonder if they will break the 2million units benchmark.

But having actually purchased the game I can honestly say I am not surprised. Throughout my experience with the game almost every aspect of it felt like it was “recycled plastic”. I really struggled to see where developers actually produced something new and it felt like eating last day dinner. But that’s not the worst part of it. It seemed to me like the entire experience was heavily compromised and everything was badly executed, from cut scenes, storytelling to graphics. I personally would blame lack of development time for that.

It simply wasn’t the polished quality product we use to know from the series. And although I wouldn’t call it a horrible game, and it still managed to entertain and keep the player busy with quite a lot of content it was still a major let down. I generally wasn’t too happy with Square going down for a direct sequel but I didn’t see anything against it if it was developed well.

And my main concern is that, it is stuff like that, which unfortunately ruins the reputation of the series. If Square Enix doesn’t address some of those issues it will simply loose its audience which so far it’s seems to be taking for granted.

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Layers of Fear 2 Launching Late Next Month

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Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

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