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We Finally Get A Better Look at Friend & Foe’s Upcoming Game, Vane




Independent Tokyo-based developers Friend & Foe have revealed more about their upcoming release Vane.

The game, originally an interactive art piece, has evolved in to “an epic adventure about a child lost in a world where anything was possible.” It has maintained its visual sensibility though, and will rely on that sensibility to tell the story in a way that ensures that its beginnings as a visual experiment are not forgotten.

In a post on Made with Unity, Friend & Foe detail the process that they’ve gone through as they’ve transitioned from visual art piece to fully-fledged video game, the level design being one of the main features that they’ve honed. As they say, overloading the player with new stimuli can result in overload, so ensuring that the developers get across what they want to the player has been highly important.

“When we were testing a key reveal about our world and the character you play, we put so much emphasis on every one of those channels that some players missed the central element altogether. Since one of the tenets of Vane is to tell a story through events and the environment, reducing the noise overall and introducing elements in bite-sized chunks has proven crucial to commanding the player’s attention when we need it.”

The challenge comes from ensuring that the environment keeps the player guessing, answering questions as it brings up new ones to take the story forward, but Friend & Foe are quietly confident they are developing a game that will balance visual extravagance with a plotline that makes use of the surroundings and keeps the player guessing without being too convoluted.

The game currently does not have a release date.

To keep up to date with Vane keep an eye on OnlySP, and follow us on Facebook and Twitter.


Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”




Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

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