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First Details About Gone Home Dev’s Next Game

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The first details of the next game from the developers behind Gone Home have been revealed  via a new job listing. Like their previous title, it is being touted as an “immersive, first-person story exploration game”, although the “aesthetic experience” is going to be expanded through the inclusion of other characters, which are described as being “subtle, expressive, [and] high fidelity”. This marks a departure from the previous game, where the characters were known only via voiceovers, photographs, and happenstance characterisation through environmental cues.

The new listings call for a programmer, and an animator, continuing the minor restructure necessitated by the departure of the team’s previous lead programmer, Johnnemann Nordhagen. In addition, the team has shortened their name from The Fullbright Company to simply Fullbright, and introduced a snazzy new art-deco-inspired logo, as seen at the top of the page.

Last year’s Gone Home was a favourite here at OnlySP, earning a nomination for our coveted Game of the Year awards, and we look forward to the next project from this talented team. Let us know whether you’re excited about this project in the comments below, and be sure to follow us on Twitter and like us on Facebook to get all of the latest single player gaming news.

Sources: Fullbright, Eurogamer

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”

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Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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