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Off-Screen Footage From The Unreleased 1666: Amsterdam



A trailer of 1666: Amsterdam, back from 2014 before it went into development hell, has resurfaced on Youtube.

The trailer was released just after the previous director Patrice Désilets regained the rights to the project. It shows a human controlling animals associated with black magic (a crow, a rat and a black cat), before erupting the entire town into a gulf of fire in front of the eyes of some of the denizens. Interestingly, it is apparently shot showing a real player running through the in-game engine.

To date, excluding some loose statements of the intent (e.g. that it would be an open world historical adventure IP) and some concept art, this is the most information that has been released of the project that seems to be lying in limbo. If the game will be developed straight away, to either modernise or start again, is doubtful as the developers of the property (Panache Digital Games) is currently working on their first game Ancestors: The Humankind Odyssey.

As previously reported, after the fall of THQ (light a small remembrance candle in its name) Ubisoft gained the rights to 1666: Amsterdam. Some time later the director Patrice Désilets (who had previously worked at Ubisoft) was suddenly fired from the project. It was at this point the game hit development hell as Désilets begun to legally fight for who had ownership of the property between him and Ubisoft.

Four days prior to the release of the footage above (taken from a Develop presentation), it seemed the director and Ubisoft made-up as Désilets gained rights to the property and withdrew the legal action. They also released their own statements about how they’re pleased with the results and wish each other luck on future ventures.


Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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