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Football Manager 2017 Release Date Confirmed



FM 2017 logo

This season’s edition of Sports Interactive’s Football Manager series will launch on November 4, 2016.

Published by SEGA, Football Manager 2017 looks to consolidate its table-topping form with further evolution of its renowned tactical gameplay, with all of its jubilant pay-offs and inevitable, heart-breaking, cup final defeats.

The super-popular management sim continues to fill the stands with a 24-hour peak player total of nearly 45,000 — that’s more than Fallout 4 and The Witcher 3 combined (according to SteamSpy via SteamDB).

If you pre-purchase FM 2017 on PC, Mac, or Linux, Sports Interactive are adding Football Manager Touch 2017 to the deal — the “lite” version designed to be more “streamlined” by focusing on swapping players and winning matches — as well as entry to an “early-access beta” two weeks before the scheduled release date.

No new features have been announced yet, so it might be a good idea to hold off on that pre-purchase for now — but then again, barring any massive technical malfunctions, Sports Interactive have produced the goods in the past.

More details have been promised in the run up to the aforementioned beta, as well as news on the mobile version of the game.

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Lead Interview and Features editor. Eats, games, and leaves. Tweet at me! @Jiffe93


Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”



Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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