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For Honor DLC Officially Confirmed

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What started as a rumor leaked by a Twitter user has been confirmed by Ubisoft to be For Honor’s first official DLC.

For Honor’s first DLC containing two new classes will be joining the fight in the game’s second season. The two classes, Centurion and Shinobi, are scheduled to become available for free to season pass holders on May 16, 2017. Players who do not own the season pass but still wish to play these heroes will be able to purchase them with steel (in-game currency) starting May 23, 2017.

The Shinobi, also known as the Ninja, will join the Samurai faction and use the Kusarigama, a Japanese weapon that amounts to a chain and sickle, while the Centurion, a new entrant to the Knight faction, will wield a Gladius, a straight-edged sword iconic to soldiers in the Roman Empire. The Shinobi will be a class that relies on movement and speed and the Centurion is Knight Hybrid who thrives at swordplay at close range.

For Honor is an action fighting game that includes hack-and-slash elements. Ubisoft Montreal developed the title and its parent company, Ubisoft, managed publication and distribution. The game uses the AnvilNext engine, which debuted with 2012’s Assassin’s Creed III and has powered subsequent Assassin’s Creed entries, as well as Steep and Tom Clancy’s Ghost Recon: Wildlands, among other titles. While predominantly a multiplayer game, For Honor’s various game modes can be played solo against the AI on different difficulty settings. To find out more about the game, be sure to check out OnlySP’s For Honor review.

Founded in 1997, Ubisoft Montreal initially developed low-profile projects, but grew in size and prominence with its development of the Assassin’s Creed, Prince of Persia, Far Cry, and Watch Dogs series. The company is based in Quebec, Canada, and is a subsidiary of French video game publisher Ubisoft.

OnlySP will be following further developments on For Honor and all things single-player. To stay in the loop, follow OnlySP on Facebook and Twitter.

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Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”

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Judgment

Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

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