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Former DICE and Spark Unlimited Developers Announce Open World, Unreal Engine 4 Space Survival Sim

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Developers from DICE and other studios have come together to form Fugitive Games. Ben Jones and Marc Janas, former developers from DICE teamed up with developers from Spark Unlimited, Aiden Fillion and Roy Orr, to create a new open-world experience: a space-survival simulation game titled, Into the Stars.

Said to be inspired by popular games such as FTL and Out There, Into the Stars is described as a “modern version” of The Oregon Trail. As captain, players will build their ships, gather a crew, and fight alien forces across space. The soundtrack will be composed by Mass Effect composer Jack Wall.

The title will be created with Unreal Engine 4, and feature a massive system for players to explore, featuring over 90 different zones. Players will encounter hostile and friendly aliens, with every choice impacting the fate of your crew.

A Kickstarter for the game is looking to raise $85,000, with a planned release date of July 2015 for PC and Mac.

For updates on Into the Stars, follow our Facebook and Twitter pages.

My name is Tripp Papineau and I am an avid gamer and have a passion for writing. I have graduated from Arkansas Tech University with a BA in creative writing and have been writing as a journalist in the video game industry for three years.

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Housemarque Reveals First Non-Arcade Game, Stormdivers

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Housemarque Stormdivers

In today’s talk at Reboot Develop, indie developer Housemarque revealed its latest game, Stormdivers.

Few details on the project have been revealed so far, but it will use Unreal Engine 4 and have a focus on multiplayer-based gameplay.

Earlier this year, the developer announced a pivot away from the arcade genre that has, heretofore, defined its games, including Super Stardust, Resogun, and Nex Machina. During the talk, the speakers, Housemarque CEO Ilari Kuittinen and Head of Publishing Mikael Haveri also went into more detail about the decision to move away from the primary source of its success.

The developers mentioned that the studio has felt typecast, first in its early years as being focused on snowboarding games and more recently as the torch-bearers for the arcade genre. Despite having met with success in its most recent endeavours, Haveri explored some of the reasons behind the move away from arcade, including mentioning that “the popularity of the genre is winding down,” comparing it to flight simulators and point-and-click adventures, which have similarly dropped off in recent years, and that its games are unable to compete effectively within the current market.

Kuittinen and Haveri also revealed some of the unrealised concepts that the team has worked on, including a standard racing game and a zombie game.

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