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Frostpunk Has A Story-Driven Free Expansion Arriving Next Week



Contrary to the game’s DLC roadmap released this year, Frostpunk is receiving a free, standalone single-player focused campaign on September 19.

11bitstudios, the developer, released the news earlier today on Twitter. The studio, famous for its unflinching depiction of war in This War of Mine, is certainly no stranger to surprise content, but few fans really expected Frostpunk to garner this much long-term support. The expansion, named ‘The Fall Of Winterhome’, is a prequel to the base game’s story. More than just story content, the add-on features a new map and a “fresh take on Frostpunk’s morally ambiguous mechanics.”

The expansion does not need to be downloaded separately and will be patched into existing copies of the game on September 19. ‘The Fall Of Winterhome’ promises “hours of brand-new content” with players being able to “lord over a new map with refreshed visuals.” Mainly, the story will expand on the game’s nihilistic lore, returning to the fallen town of Winterhome seen in-game.

The studio had previously stated that the title will have long-term support, backed up by a roadmap, embedded below. No indication of significant story content was seen on the roadmap, however, so today’s news comes as a nice surprise.

OnlySP’s Damien Lawardorn wrote a shining review of the game back in April, which he hailed for “daring to carve out a wholly unique niche and refusing to pander to the mass-market mentality.”

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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