Frostpunk, the upcoming city-builder/survival game hybrid, will allow players to choose from one of several tough scenarios with a number of locations and objectives being included in the title.

In addition to the main campaign, which tasks the user to build and maintain a functioning society amidst the depths of a global winter, Frostpunk will include two additional game modes called ‘The Arks’ and ‘Refugees’.

The former tasks players with creating a city capable of sustaining and protecting the eponymous Seedling Arks, which contain housed plants from across the world. The key limitation within this scenario is the population size, meaning that players will have to rely on the automatons far more than normal to keep the city operational.

Meanwhile, ‘Refugees’ changes the game by casting society as the downtrodden, who stole the ships reserved for upper-class citizens and set out to create a new home. While no clear indication is provided that players will have to war with other cities, they will “have to deal with social stratification [and] unrest in [a] rapidly growing society.”

Both scenarios aim to shake up the core gameplay and increase the already high difficulty of trying to balance resources and citizen contentment in a frozen, post-apocalyptic world. For more details on the game, be sure to check out the interview OnlySP conducted with the developers last year.

Frostpunk is scheduled to release on PC on April 24, and OnlySP’s review should be available within the coming days, so bookmark the website and follow us on FacebookTwitter, and YouTube for both the review and all the latest from the world of single-player gaming.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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